[][src]Module rand::distributions

Generating random samples from probability distributions.

This module is the home of the Distribution trait and several of its implementations. It is the workhorse behind some of the convenient functionality of the Rng trait, including gen, gen_range and of course sample.

Abstractly, a probability distribution describes the probability of occurance of each value in its sample space.

More concretely, an implementation of Distribution<T> for type X is an algorithm for choosing values from the sample space (a subset of T) according to the distribution X represents, using an external source of randomness (an RNG supplied to the sample function).

A type X may implement Distribution<T> for multiple types T. Any type implementing Distribution is stateless (i.e. immutable), but it may have internal parameters set at construction time (for example, Uniform allows specification of its sample space as a range within T).

The Standard distribution

The Standard distribution is important to mention. This is the distribution used by Rng::gen() and represents the "default" way to produce a random value for many different types, including most primitive types, tuples, arrays, and a few derived types. See the documentation of Standard for more details.

Implementing Distribution<T> for Standard for user types T makes it possible to generate type T with Rng::gen(), and by extension also with the random() function.

Distribution to sample from a Uniform range

The Uniform distribution is more flexible than Standard, but also more specialised: it supports fewer target types, but allows the sample space to be specified as an arbitrary range within its target type T. Both Standard and Uniform are in some sense uniform distributions.

Values may be sampled from this distribution using Rng::gen_range or by creating a distribution object with Uniform::new, Uniform::new_inclusive or From<Range>. When the range limits are not known at compile time it is typically faster to reuse an existing distribution object than to call Rng::gen_range.

User types T may also implement Distribution<T> for Uniform, although this is less straightforward than for Standard (see the documentation in the uniform module. Doing so enables generation of values of type T with Rng::gen_range.

Other distributions

There are surprisingly many ways to uniformly generate random floats. A range between 0 and 1 is standard, but the exact bounds (open vs closed) and accuracy differ. In addition to the Standard distribution Rand offers Open01 and OpenClosed01. See "Floating point implementation" section of Standard documentation for more details.

Alphanumeric is a simple distribution to sample random letters and numbers of the char type; in contrast Standard may sample any valid char.

WeightedIndex can be used to do weighted sampling from a set of items, such as from an array.

Non-uniform probability distributions

Rand currently provides the following probability distributions:

  • Related to real-valued quantities that grow linearly (e.g. errors, offsets):
  • Related to Bernoulli trials (yes/no events, with a given probability):
  • Related to positive real-valued quantities that grow exponentially (e.g. prices, incomes, populations):
  • Related to the occurrence of independent events at a given rate:
  • Gamma and derived distributions:
  • Triangular distribution:
  • Multivariate probability distributions

Examples

Sampling from a distribution:

use rand::{thread_rng, Rng};
use rand::distributions::Exp;

let exp = Exp::new(2.0);
let v = thread_rng().sample(exp);
println!("{} is from an Exp(2) distribution", v);

Implementing the Standard distribution for a user type:

use rand::Rng;
use rand::distributions::{Distribution, Standard};

struct MyF32 {
    x: f32,
}

impl Distribution<MyF32> for Standard {
    fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> MyF32 {
        MyF32 { x: rng.gen() }
    }
}

Modules

uniform

A distribution uniformly sampling numbers within a given range.

Structs

Alphanumeric

Sample a char, uniformly distributed over ASCII letters and numbers: a-z, A-Z and 0-9.

Bernoulli

The Bernoulli distribution.

Beta

The Beta distribution with shape parameters alpha and beta.

Binomial

The binomial distribution Binomial(n, p).

Cauchy

The Cauchy distribution Cauchy(median, scale).

ChiSquared

The chi-squared distribution χ²(k), where k is the degrees of freedom.

Dirichlet

The dirichelet distribution Dirichlet(alpha).

DistIter

An iterator that generates random values of T with distribution D, using R as the source of randomness.

Exp

The exponential distribution Exp(lambda).

Exp1

Samples floating-point numbers according to the exponential distribution, with rate parameter λ = 1. This is equivalent to Exp::new(1.0) or sampling with -rng.gen::<f64>().ln(), but faster.

FisherF

The Fisher F distribution F(m, n).

Gamma

The Gamma distribution Gamma(shape, scale) distribution.

LogNormal

The log-normal distribution ln N(mean, std_dev**2).

Normal

The normal distribution N(mean, std_dev**2).

Open01

A distribution to sample floating point numbers uniformly in the open interval (0, 1), i.e. not including either endpoint.

OpenClosed01

A distribution to sample floating point numbers uniformly in the half-open interval (0, 1], i.e. including 1 but not 0.

Pareto

Samples floating-point numbers according to the Pareto distribution

Poisson

The Poisson distribution Poisson(lambda).

Standard

A generic random value distribution, implemented for many primitive types. Usually generates values with a numerically uniform distribution, and with a range appropriate to the type.

StandardNormal

Samples floating-point numbers according to the normal distribution N(0, 1) (a.k.a. a standard normal, or Gaussian). This is equivalent to Normal::new(0.0, 1.0) but faster.

StudentT

The Student t distribution, t(nu), where nu is the degrees of freedom.

Triangular

The triangular distribution.

Uniform

Sample values uniformly between two bounds.

UnitCircle

Samples uniformly from the edge of the unit circle in two dimensions.

UnitSphereSurface

Samples uniformly from the surface of the unit sphere in three dimensions.

Weibull

Samples floating-point numbers according to the Weibull distribution

Weighted[
Deprecated
]

A value with a particular weight for use with WeightedChoice.

WeightedChoice[
Deprecated
]

A distribution that selects from a finite collection of weighted items.

WeightedIndex

A distribution using weighted sampling to pick a discretely selected item.

Enums

WeightedError

Error type returned from WeightedIndex::new.

Traits

Distribution

Types (distributions) that can be used to create a random instance of T.