Trait rafx_renderer::RendererPlugin [−][src]
Provided methods
fn configure_asset_daemon(&self, asset_daemon: AssetDaemon) -> AssetDaemon
[src]
fn register_asset_types(
&self,
_asset_manager: &mut AssetManager,
_asset_resource: &mut AssetResource
)
[src]
&self,
_asset_manager: &mut AssetManager,
_asset_resource: &mut AssetResource
)
fn configure_render_registry(
&self,
render_registry: RenderRegistryBuilder
) -> RenderRegistryBuilder
[src]
&self,
render_registry: RenderRegistryBuilder
) -> RenderRegistryBuilder
fn initialize_static_resources(
&self,
_asset_manager: &mut AssetManager,
_asset_resource: &mut AssetResource,
_extract_resources: &ExtractResources<'_>,
_render_resources: &mut ResourceMap,
_upload: &mut RafxTransferUpload
) -> RafxResult<()>
[src]
&self,
_asset_manager: &mut AssetManager,
_asset_resource: &mut AssetResource,
_extract_resources: &ExtractResources<'_>,
_render_resources: &mut ResourceMap,
_upload: &mut RafxTransferUpload
) -> RafxResult<()>
fn add_render_node_reservations(
&self,
_render_node_reservations: &mut RenderNodeReservations,
_extract_resources: &ExtractResources<'_>
)
[src]
&self,
_render_node_reservations: &mut RenderNodeReservations,
_extract_resources: &ExtractResources<'_>
)
fn add_render_views(
&self,
_extract_resources: &ExtractResources<'_>,
_render_resources: &RenderResources,
_render_view_set: &RenderViewSet,
_frame_packet_builder: &FramePacketBuilder,
_static_visibility_node_set: &mut StaticVisibilityNodeSet,
_dynamic_visibility_node_set: &mut DynamicVisibilityNodeSet,
_render_views: &mut Vec<RenderView>
)
[src]
&self,
_extract_resources: &ExtractResources<'_>,
_render_resources: &RenderResources,
_render_view_set: &RenderViewSet,
_frame_packet_builder: &FramePacketBuilder,
_static_visibility_node_set: &mut StaticVisibilityNodeSet,
_dynamic_visibility_node_set: &mut DynamicVisibilityNodeSet,
_render_views: &mut Vec<RenderView>
)
fn add_extract_jobs(
&self,
_extract_resources: &ExtractResources<'_>,
_render_resources: &RenderResources,
_extract_jobs: &mut Vec<Box<dyn ExtractJob>>
)
[src]
&self,
_extract_resources: &ExtractResources<'_>,
_render_resources: &RenderResources,
_extract_jobs: &mut Vec<Box<dyn ExtractJob>>
)