pub struct RenderJobExtractAllocationContext {
pub frame_packet_metadata: Vec<TrustCell<FramePacketMetadata>>,
pub frame_packets: Vec<TrustCell<Option<Box<dyn RenderFeatureFramePacket>>>>,
pub render_object_instances: Vec<TrustCell<RenderObjectInstanceObjectIds>>,
/* private fields */
}Fields§
§frame_packet_metadata: Vec<TrustCell<FramePacketMetadata>>§frame_packets: Vec<TrustCell<Option<Box<dyn RenderFeatureFramePacket>>>>§render_object_instances: Vec<TrustCell<RenderObjectInstanceObjectIds>>Implementations§
Source§impl RenderJobExtractAllocationContext
impl RenderJobExtractAllocationContext
pub fn new(num_features: usize) -> Self
pub fn clear(&mut self)
pub fn query_visibility_vecs(&self, view: &RenderView) -> Pooled<VisibilityVecs>
Auto Trait Implementations§
impl !Freeze for RenderJobExtractAllocationContext
impl !RefUnwindSafe for RenderJobExtractAllocationContext
impl Send for RenderJobExtractAllocationContext
impl Sync for RenderJobExtractAllocationContext
impl Unpin for RenderJobExtractAllocationContext
impl !UnwindSafe for RenderJobExtractAllocationContext
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