Struct rafx_framework::ReflectedShader[][src]

pub struct ReflectedShader {
    pub descriptor_set_layout_defs: Vec<DescriptorSetLayout>,
    pub slot_name_lookup: SlotNameLookup,
    pub vertex_inputs: Option<Arc<Vec<MaterialPassVertexInput>>>,
}

Fields

descriptor_set_layout_defs: Vec<DescriptorSetLayout>slot_name_lookup: SlotNameLookupvertex_inputs: Option<Arc<Vec<MaterialPassVertexInput>>>

Implementations

impl ReflectedShader[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Downcast + Send + Sync
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.