ractor
Pronounced R-aktor
A pure-Rust actor framework. Inspired from Erlang's gen_server, with the speed + performance of Rust!
About
ractor tries to solve the problem of building and maintaing an Erlang-like actor framework in Rust. It gives
a set of generic primitives and helps automate the supervision tree and management of our actors along with the traditional actor message processing logic. It's built heavily on tokio which is a
hard requirement for ractor.
ractor is a modern actor framework written in 100% rust with NO unsafe code.
Additionally ractor has a companion library, ractor_cluster which is needed for ractor to be deployed in a distributed (cluster-like) scenario. ractor_cluster is not yet ready for public release, but is work-in-progress and coming shortly!
Why ractor?
There are other actor frameworks written in Rust (Actix, riker, or just actors in Tokio) plus a whole list compiled on this Reddit post
Ractor tries to be different my modelling more on a pure Erlang gen_server. This means that each actor can also simply be a supervisor to other actors with no additional cost (simply link them together!). Additionally we're aiming to maintain close logic with Erlang's patterns, as they work quite well and are well utilized in the industry.
Additionally we wrote ractor without building on some kind of "Runtime" or "System" which needs to be spawned. Actors can be run independently, in conjunction with other basic tokio runtimes with little additional overhead.
We currently have full support for:
- Single-threaded message processing
- Actor supervision tree
- Remote procedure calls to actors
- Timers
- Named actor registry (
ractor::registry) from Erlang'sRegistered processes - Process groups (
ractor::pg) from Erlang'spgmodule
On our roadmap is to add more of the Erlang functionality including potentially a distributed actor cluster.
Installation
Install ractor by adding the following to your Cargo.toml dependencies
[]
= "0.4"
Features
ractor exposes a single feature currently, namely
clusterwhich exposes various functionality required forractor_clusterto setup and manage a cluster of actors over a network link. This is work-in-progress and is being tracked in #16.
Working with Actors
Actors in ractor are very lightweight and can be treated as thread-safe. Each actor will only call one of it's handler functions at a time, and they will
never be executed in parallel. Following the actor model leads to microservices with well-defined state and processing logic.
An example ping-pong actor might be the following
use ;
/// [PingPong] is a basic actor that will print
/// ping..pong.. repeatedly until some exit
/// condition is met (a counter hits 10). Then
/// it will exit
;
/// This is the types of message [PingPong] supports
// the implementation of our actor's "logic"
async
which will output
Messaging actors
The means of communication between actors is that they pass messages to each other. A developer can define any message type which is Send + 'static and it
will be supported by ractor. There are 4 concurrent message types, which are listened to in priority. They are
- Signals: Signals are the highest-priority of all and will interrupt the actor wherever processing currently is (this includes terminating async work). There
is only 1 signal today, which is
Signal::Kill, and it immediately terminates all work. This includes message processing or supervision event processing. - Stop: There is also a pre-defined stop signal. You can give a "stop reason" if you want, but it's optional. Stop is a graceful exit, meaning currently executing async work will complete, and on the next message processing iteration Stop will take prioritity over future supervision events or regular messages. It will not terminate currently executing work, regardless of the provided reason.
- SupervisionEvent: Supervision events are messages from child actors to their supervisors in the event of their startup, death, and/or unhandled panic. Supervision events are how an actor's supervisor(s) are notified of events of their children and can handle lifetime events for them.
- Messages: Regular, user-defined, messages are the last channel of communication to actors. They are the lowest priority of the 4 message types and denote general actor work. The first 3 messages types (signals, stop, supervision) are generally quiet unless it's a lifecycle event for the actor, but this channel is the "work" channel doing what your actor wants to do!
Contributors
The original authors of ractor are Sean Lawlor (@slawlor), Dillon George (@dillonrg), and Evan Au (@afterdusk). To learn more about contributing to ractor please see CONTRIBUTING.md
License
This project is licensed under MIT.