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use crate::{ geom::Vector, graphics::{ImageScaleStrategy, ResizeStrategy}, }; ///A builder that constructs a Window #[derive(Debug)] pub struct Settings { /// If the cursor should be visible over the application pub show_cursor: bool, /// The smallest size the user can resize the window to /// /// Does nothing on web pub min_size: Option<Vector>, /// The largest size the user can resize the window to /// /// Does nothing on web pub max_size: Option<Vector>, /// How content should be presented when the window is resized pub resize: ResizeStrategy, /// How images should be scaled pub scale: ImageScaleStrategy, /// If the application should be fullscreen pub fullscreen: bool, /// How many milliseconds should elapse between update calls pub update_rate: f64, /// The maximum number of updates to run in a single frame /// /// See https://gafferongames.com/post/fix_your_timestep/ for an explanation of fixed timesteps pub max_updates: u32, /// How many milliseconds should elapse between draw calls pub draw_rate: f64, /// The icon on the window or the favicon on the tab pub icon_path: Option<&'static str>, // TODO: statiC? /// If VSync should be enabled /// /// Does nothing on web currently pub vsync: bool, /// How many samples to do for MSAA /// /// By default it is None; if it is Some, it should be a non-zero power of two /// /// Does nothing on web currently pub multisampling: Option<u16>, } impl Default for Settings { fn default() -> Settings { Settings { show_cursor: true, min_size: None, max_size: None, resize: ResizeStrategy::default(), scale: ImageScaleStrategy::default(), fullscreen: false, update_rate: 1000. / 60., max_updates: 0, draw_rate: 0., icon_path: None, vsync: true, multisampling: None, } } }