use super::super::types::*;
use async_trait::async_trait;
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::Arc;
use std::time::Duration;
use uuid::Uuid;
#[derive(Debug)]
pub struct FaultToleranceManager {
pub fault_detectors: Vec<Box<dyn FaultDetector + Send + Sync>>,
pub recovery_strategies: HashMap<String, Box<dyn RecoveryStrategy + Send + Sync>>,
pub checkpointing_system: Arc<CheckpointingSystem>,
pub redundancy_manager: Arc<RedundancyManager>,
}
#[async_trait]
pub trait FaultDetector: std::fmt::Debug {
async fn detect_faults(&self, nodes: &HashMap<NodeId, NodeInfo>) -> Vec<Fault>;
fn get_detection_confidence(&self) -> f64;
fn get_false_positive_rate(&self) -> f64;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Fault {
pub fault_id: Uuid,
pub fault_type: FaultType,
pub affected_nodes: Vec<NodeId>,
pub severity: Severity,
pub detection_time: DateTime<Utc>,
pub predicted_impact: Impact,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum FaultType {
NodeFailure,
NetworkPartition,
QuantumDecoherence,
HardwareCalibrationDrift,
SoftwareBug,
ResourceExhaustion,
SecurityBreach,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)]
pub enum Severity {
Low,
Medium,
High,
Critical,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Impact {
pub affected_computations: Vec<Uuid>,
pub estimated_downtime: Duration,
pub performance_degradation: f64,
pub recovery_cost: f64,
}
#[async_trait]
pub trait RecoveryStrategy: std::fmt::Debug {
async fn recover_from_fault(
&self,
fault: &Fault,
system_state: &SystemState,
) -> Result<RecoveryResult>;
fn estimate_recovery_time(&self, fault: &Fault) -> Duration;
fn calculate_recovery_cost(&self, fault: &Fault) -> f64;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SystemState {
pub nodes: HashMap<NodeId, NodeInfo>,
pub active_computations: HashMap<Uuid, ExecutionRequest>,
pub distributed_states: HashMap<Uuid, DistributedQuantumState>,
pub network_topology: NetworkTopology,
pub resource_allocation: HashMap<NodeId, ResourceAllocation>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NetworkTopology {
pub nodes: Vec<NodeId>,
pub edges: Vec<(NodeId, NodeId)>,
pub edge_weights: HashMap<(NodeId, NodeId), f64>,
pub clustering_coefficient: f64,
pub diameter: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceAllocation {
pub allocated_qubits: Vec<QubitId>,
pub memory_allocated_mb: u32,
pub cpu_allocated_percentage: f64,
pub network_bandwidth_allocated_mbps: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RecoveryResult {
pub success: bool,
pub recovery_time: Duration,
pub restored_computations: Vec<Uuid>,
pub failed_computations: Vec<Uuid>,
pub performance_impact: f64,
}
#[derive(Debug)]
pub struct CheckpointingSystem {
pub checkpoint_storage: Arc<dyn CheckpointStorage + Send + Sync>,
pub checkpoint_frequency: Duration,
pub compression_enabled: bool,
pub incremental_checkpoints: bool,
}
#[async_trait]
pub trait CheckpointStorage: std::fmt::Debug {
async fn store_checkpoint(&self, checkpoint_id: Uuid, data: &CheckpointData) -> Result<()>;
async fn load_checkpoint(&self, checkpoint_id: Uuid) -> Result<CheckpointData>;
async fn list_checkpoints(&self) -> Result<Vec<Uuid>>;
async fn delete_checkpoint(&self, checkpoint_id: Uuid) -> Result<()>;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CheckpointData {
pub timestamp: DateTime<Utc>,
pub system_state: SystemState,
pub computation_progress: HashMap<Uuid, ComputationProgress>,
pub quantum_states: HashMap<Uuid, DistributedQuantumState>,
pub metadata: HashMap<String, String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ComputationProgress {
pub completed_partitions: Vec<Uuid>,
pub in_progress_partitions: Vec<Uuid>,
pub pending_partitions: Vec<Uuid>,
pub intermediate_results: HashMap<String, Vec<f64>>,
pub execution_statistics: ExecutionStatistics,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ExecutionStatistics {
pub start_time: DateTime<Utc>,
pub estimated_completion_time: DateTime<Utc>,
pub gates_executed: u32,
pub measurements_completed: u32,
pub average_fidelity: f64,
pub error_rate: f64,
}
#[derive(Debug)]
pub struct RedundancyManager {
pub redundancy_strategies: HashMap<String, Box<dyn RedundancyStrategy + Send + Sync>>,
pub replication_factor: u32,
pub consistency_protocol: String,
}
pub trait RedundancyStrategy: std::fmt::Debug {
fn replicate_computation(
&self,
computation: &ExecutionRequest,
replication_factor: u32,
) -> Vec<ExecutionRequest>;
fn aggregate_results(&self, results: &[ComputationResult]) -> Result<ComputationResult>;
fn detect_byzantine_faults(&self, results: &[ComputationResult]) -> Vec<NodeId>;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ComputationResult {
pub result_id: Uuid,
pub computation_id: Uuid,
pub node_id: NodeId,
pub measurements: HashMap<u32, bool>,
pub final_state: Option<LocalQuantumState>,
pub execution_time: Duration,
pub fidelity: f64,
pub error_rate: f64,
pub metadata: HashMap<String, String>,
}
#[derive(Debug)]
pub struct InMemoryCheckpointStorage {
pub checkpoints: Arc<std::sync::RwLock<HashMap<Uuid, CheckpointData>>>,
}
impl Default for InMemoryCheckpointStorage {
fn default() -> Self {
Self::new()
}
}
impl InMemoryCheckpointStorage {
pub fn new() -> Self {
Self {
checkpoints: Arc::new(std::sync::RwLock::new(HashMap::new())),
}
}
}
#[async_trait]
impl CheckpointStorage for InMemoryCheckpointStorage {
async fn store_checkpoint(&self, checkpoint_id: Uuid, data: &CheckpointData) -> Result<()> {
let mut checkpoints = self
.checkpoints
.write()
.expect("Checkpoints RwLock poisoned");
checkpoints.insert(checkpoint_id, data.clone());
Ok(())
}
async fn load_checkpoint(&self, checkpoint_id: Uuid) -> Result<CheckpointData> {
let checkpoints = self
.checkpoints
.read()
.expect("Checkpoints RwLock poisoned");
checkpoints.get(&checkpoint_id).cloned().ok_or_else(|| {
DistributedComputationError::ResourceAllocation("Checkpoint not found".to_string())
})
}
async fn list_checkpoints(&self) -> Result<Vec<Uuid>> {
let checkpoints = self
.checkpoints
.read()
.expect("Checkpoints RwLock poisoned");
Ok(checkpoints.keys().copied().collect())
}
async fn delete_checkpoint(&self, checkpoint_id: Uuid) -> Result<()> {
let mut checkpoints = self
.checkpoints
.write()
.expect("Checkpoints RwLock poisoned");
checkpoints.remove(&checkpoint_id);
Ok(())
}
}
impl Default for FaultToleranceManager {
fn default() -> Self {
Self::new()
}
}
impl FaultToleranceManager {
pub fn new() -> Self {
Self {
fault_detectors: vec![],
recovery_strategies: HashMap::new(),
checkpointing_system: Arc::new(CheckpointingSystem::new()),
redundancy_manager: Arc::new(RedundancyManager::new()),
}
}
}
impl Default for CheckpointingSystem {
fn default() -> Self {
Self::new()
}
}
impl CheckpointingSystem {
pub fn new() -> Self {
Self {
checkpoint_storage: Arc::new(InMemoryCheckpointStorage::new()),
checkpoint_frequency: Duration::from_secs(60),
compression_enabled: true,
incremental_checkpoints: true,
}
}
}
impl Default for RedundancyManager {
fn default() -> Self {
Self::new()
}
}
impl RedundancyManager {
pub fn new() -> Self {
Self {
redundancy_strategies: HashMap::new(),
replication_factor: 3,
consistency_protocol: "eventual_consistency".to_string(),
}
}
}