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use id::ID;
use qdf::state::State;
#[derive(Debug, Clone)]
pub enum LevelData {
SubLevels(Vec<ID>),
Field(ID),
}
impl LevelData {
#[inline]
pub fn is_sublevels(&self) -> bool {
match self {
LevelData::SubLevels(_) => true,
_ => false,
}
}
#[inline]
pub fn is_field(&self) -> bool {
match self {
LevelData::Field(_) => true,
_ => false,
}
}
#[inline]
pub fn as_sublevels(&self) -> &[ID] {
if let LevelData::SubLevels(sublevels) = self {
sublevels
} else {
panic!("LevelData does not contains sublevels: {:?}", self);
}
}
#[inline]
pub fn as_field(&self) -> ID {
if let LevelData::Field(id) = self {
*id
} else {
panic!("LevelData does not contains field: {:?}", self);
}
}
}
#[derive(Debug, Clone)]
pub struct Level<S>
where
S: State,
{
id: ID,
parent: Option<ID>,
level: usize,
index: usize,
state: S,
data: LevelData,
}
impl<S> Level<S> where S: State {
#[inline]
pub(crate) fn new(
id: ID,
parent: Option<ID>,
level: usize,
index: usize,
state: S,
) -> Self {
Self {
id,
parent,
level,
index,
state,
data: LevelData::SubLevels(vec![]),
}
}
#[inline]
pub fn id(&self) -> ID {
self.id
}
#[inline]
pub fn parent(&self) -> Option<ID> {
self.parent
}
#[inline]
pub fn level(&self) -> usize {
self.level
}
#[inline]
pub fn index(&self) -> usize {
self.index
}
#[inline]
pub fn state(&self) -> &S {
&self.state
}
#[inline]
pub fn data(&self) -> &LevelData {
&self.data
}
#[inline]
pub(crate) fn apply_state(&mut self, state: S) {
self.state = state;
}
#[inline]
pub(crate) fn apply_data(&mut self, data: LevelData) {
self.data = data;
}
}