[][src]Module pixel_widgets::draw

Primitives used for drawing

Structs

Color

A color with red, green, blue and alpha components.

DrawList

A collection of data needed to render the ui.

Image

Reference to an image loaded by the Ui.

Patch

9 patch data on top of an Image, which is used to create dynamically stretchable images.

Vertex

The Vertex type passed to the vertex shader.

Enums

Background

Generic background definition

Command

A draw Command that is to be translated to a draw command specific to the backend

Primitive

A high level primitive that can be drawn without any further data.

Update

An update of the available texture data. The backend is responsible for uploading the provided data to the GPU.