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use {
IdleArgs,
Input,
RenderArgs,
AfterRenderArgs,
UpdateArgs,
};
#[derive(Clone, PartialEq, Debug)]
pub enum Event<I = Input> {
Render(RenderArgs),
AfterRender(AfterRenderArgs),
Update(UpdateArgs),
Idle(IdleArgs),
Input(I),
}
impl<I> From<RenderArgs> for Event<I> {
fn from(args: RenderArgs) -> Self {
Event::Render(args)
}
}
impl<I> From<AfterRenderArgs> for Event<I> {
fn from(args: AfterRenderArgs) -> Self {
Event::AfterRender(args)
}
}
impl<I> From<UpdateArgs> for Event<I> {
fn from(args: UpdateArgs) -> Self {
Event::Update(args)
}
}
impl<I> From<IdleArgs> for Event<I> {
fn from(args: IdleArgs) -> Self {
Event::Idle(args)
}
}
impl From<Input> for Event<Input> {
fn from(input: Input) -> Self {
Event::Input(input)
}
}