[][src]Struct glutin_window::GlutinWindow

pub struct GlutinWindow {
    pub window: GlWindow,
    // some fields omitted
}

Contains stuff for game window.

Fields

window: GlWindow

The window.

Methods

impl GlutinWindow
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pub fn new(settings: &WindowSettings) -> Result<Self, Box<dyn Error>>
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Creates a new game window for Glutin.

Trait Implementations

impl BuildFromWindowSettings for GlutinWindow
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impl AdvancedWindow for GlutinWindow
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fn title(self, value: String) -> Self

Sets title on window. Read more

fn exit_on_esc(self, value: bool) -> Self

Sets whether to exit when pressing the Esc button. Read more

fn capture_cursor(self, value: bool) -> Self

Sets whether to capture/grab the cursor. Read more

fn position<P>(self, val: P) -> Self where
    P: Into<Position>, 

Sets the position of window. Read more

impl Window for GlutinWindow
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impl OpenGLWindow for GlutinWindow
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Auto Trait Implementations

impl !Send for GlutinWindow

impl !Sync for GlutinWindow

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Erased for T