pub struct GlutinWindow {
    pub window: GlWindow,
    /* private fields */
}
Expand description

Contains stuff for game window.

Fields

window: GlWindow

The window.

Implementations

Creates a new game window for Glutin.

Trait Implementations

Gets a copy of the title of the window.
Sets the title of the window.
Gets whether to exit when pressing esc. Read more
Sets whether to exit when pressing esc. Read more
Sets whether to capture/grab the cursor. Read more
Shows the window. Read more
Hides the window. Read more
Gets the position of window. Read more
Sets the position of window. Read more
Sets the window size. Read more
Sets title on window. Read more
Sets whether to exit when pressing the Esc button. Read more
Sets whether to capture/grab the cursor. Read more
Sets the position of window. Read more
Builds the window from a WindowSettings object. Read more
Returns the address of the specified OpenGL function if it exists. Read more
Returns true if this window’s gl context is the current gl context.
Make the window’s gl context the current gl context.
Gets the size of the window.
Gets the draw size of the window. Read more
Returns true if the window should close.
Tells the window to close or stay open.
Swaps render buffers. Read more
Wait indefinitely for an input event to be available from the window.
Wait for an input event to be available from the window or for the specified timeout to be reached. Read more
Polls an input event from the window. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.