Enum sprite::Animation

source ·
pub enum Animation {
Show 16 variants MoveTo(f64ScalarScalar), MoveBy(f64ScalarScalar), RotateTo(f64Scalar), RotateBy(f64Scalar), ScaleTo(f64ScalarScalar), ScaleBy(f64ScalarScalar), FlipX(bool), FlipY(bool), Show, Hide, ToggleVisibility, Blink(f64usize), FadeIn(f64), FadeOut(f64), FadeTo(f64f64), Ease(EaseFunctionBox<Animation>),
}
Expand description

Animations supported by Sprite

Variants

MoveTo(f64ScalarScalar)

duration, x, y

Move sprite to specified position

MoveBy(f64ScalarScalar)

duration, x, y

Move sprite to specified position, relatively

RotateTo(f64Scalar)

duration, deg

Rotate sprite to specified degree

RotateBy(f64Scalar)

duration, deg

Rotate sprite to specified degree, relatively

ScaleTo(f64ScalarScalar)

duration, sx, sy

Scale sprite to specified scale

ScaleBy(f64ScalarScalar)

duration, sx, sy

Scale sprite to specified scale, relatively

FlipX(bool)

Flip sprite in x direction

FlipY(bool)

Flip sprite in y direction

Show

Set the sprite’s visibility to true

Hide

Set the sprite’s visibility to false

ToggleVisibility

Toggle the sprite’s visibility

duration, times

FadeIn(f64)

duration

Fade in the sprite, set its opacity from 0 to 1 in dt seconds

FadeOut(f64)

duration

Fade out the sprite, set its opacity from 1 to 0 in dt seconds

FadeTo(f64f64)

duration, opacity

Set the sprite’s opacity to specified value in dt seconds

Ease(EaseFunctionBox<Animation>)

ease_function, animation

Tweening the animation with ease function

Implementations

Generate a new state from Animation with specified Sprite

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.