Enum sprite::Animation [] [src]

pub enum Animation {
    MoveTo(f64, Scalar, Scalar),
    MoveBy(f64, Scalar, Scalar),
    RotateTo(f64, Scalar),
    RotateBy(f64, Scalar),
    ScaleTo(f64, Scalar, Scalar),
    ScaleBy(f64, Scalar, Scalar),
    FlipX(bool),
    FlipY(bool),
    Show,
    Hide,
    ToggleVisibility,
    Blink(f64usize),
    FadeIn(f64),
    FadeOut(f64),
    FadeTo(f64f64),
    Ease(EaseFunctionBox<Animation>),
}

Animations supported by Sprite

Variants

MoveTo(f64, Scalar, Scalar)

duration, x, y

Move sprite to specified position

MoveBy(f64, Scalar, Scalar)

duration, x, y

Move sprite to specified position, relatively

RotateTo(f64, Scalar)

duration, deg

Rotate sprite to specified degree

RotateBy(f64, Scalar)

duration, deg

Rotate sprite to specified degree, relatively

ScaleTo(f64, Scalar, Scalar)

duration, sx, sy

Scale sprite to specified scale

ScaleBy(f64, Scalar, Scalar)

duration, sx, sy

Scale sprite to specified scale, relatively

FlipX(bool)

Flip sprite in x direction

FlipY(bool)

Flip sprite in y direction

Show

Set the sprite's visibility to true

Hide

Set the sprite's visibility to false

ToggleVisibility

Toggle the sprite's visibility

Blink(f64usize)

duration, times

FadeIn(f64)

duration

Fade in the sprite, set its opacity from 0 to 1 in dt seconds

FadeOut(f64)

duration

Fade out the sprite, set its opacity from 1 to 0 in dt seconds

FadeTo(f64f64)

duration, opacity

Set the sprite's opacity to specified value in dt seconds

Ease(EaseFunctionBox<Animation>)

ease_function, animation

Tweening the animation with ease function

Methods

impl Animation
[src]

fn to_state<I: ImageSize>(&self, sprite: &Sprite<I>) -> AnimationState

Generate a new state from Animation with specified Sprite

Trait Implementations

impl PartialEq for Animation
[src]

fn eq(&self, __arg_0: &Animation) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Animation) -> bool

This method tests for !=.

impl Clone for Animation
[src]

fn clone(&self) -> Animation

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more