pub enum GLSL {
V1_10,
V1_20,
V1_30,
V1_40,
V1_50,
V3_30,
V4_00,
V4_10,
V4_20,
V4_30,
V4_40,
V4_50,
}Expand description
For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Source: http://www.opengl.org/wiki/Core_Language_%28GLSL%29
Variants§
Implementations§
Trait Implementations§
Source§impl Ord for GLSL
impl Ord for GLSL
Source§impl PartialOrd for GLSL
impl PartialOrd for GLSL
Source§impl PickShader for GLSL
impl PickShader for GLSL
impl Copy for GLSL
impl Eq for GLSL
impl StructuralPartialEq for GLSL
Auto Trait Implementations§
impl Freeze for GLSL
impl RefUnwindSafe for GLSL
impl Send for GLSL
impl Sync for GLSL
impl Unpin for GLSL
impl UnwindSafe for GLSL
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more