initSidebarItems({"fn":[["abs_transform","Transforms from normalized to absolute coordinates."],["add","Adds two vectors."],["area","Computes area of a simple polygon."],["area_centroid","Computes the area and centroid of a simple polygon."],["cast","Converts to another vector type."],["centroid","Computes centroid of a simple polygon."],["cross","Computes the cross product."],["dot","Computes the dot product."],["from_barycentric","Transforms from barycentric coordinates to cartesian."],["get_scale","Extract scale information from matrix."],["hsv","Transform color with hue, saturation and value."],["identity","Create an identity matrix."],["inside_triangle","Returns true if point is inside triangle."],["least_separation_4","Returns the least separation out of four. Each seperation can be computed using `separation` function. The separation returned can be used to solve collision of rectangles."],["line_side","Returns a number that tells which side it is relative to a line."],["margin_rectangle","Shrinks a rectangle by a factor on all sides."],["modular_offset","Computes modular offset safely for numbers."],["mul","Multiplies two vectors component wise."],["mul_scalar","Multiplies the vector with a scalar."],["multiply","Multiplies two matrices."],["orient","Orients x axis to look at point."],["overlap_rectangle","Computes overlap between two rectangles. The area of the overlapping rectangle is positive. A shared edge or corner is not considered overlap."],["perp","Creates a perpendicular vector."],["relative_rectangle","Computes a relative rectangle using the rectangle as a tile."],["relative_source_rectangle","Computes a relative source rectangle using the source rectangle as a tile."],["rotate_radians","Creates a rotation matrix."],["scale","Create a scale matrix."],["separation","Compute the shortest vector from point to ray. A ray stores starting point and directional vector."],["shear","Create a shear matrix."],["square_len","Computes the square length of a vector."],["sub","Subtracts 'b' from 'a'."],["to_barycentric","Transforms from cartesian coordinates to barycentric."],["transform_pos","Transforms a 2D position through matrix."],["transform_vec","Transforms a 2D vector through matrix."],["translate","Creates a translation matrix."],["triangle_face","Returns true if triangle is clockwise."]],"type":[["Matrix2d","The type used for matrices."],["Scalar","The type used for scalars."],["Vec2d","The type used for 2D vectors."],["Vec3d","The type used for 3D vectors."]]});