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#![crate_name = "piston"] #![deny(missing_docs)] #![warn(dead_code)] //! A user friendly game engine written in Rust. // Reexported crates. extern crate input as input_lib; extern crate event_loop as event_loop_lib; extern crate window as window_lib; pub use input_lib as input; pub use event_loop_lib as event_loop; pub use window_lib as window;