var searchIndex = {}; searchIndex["float"] = {"doc":"Traits for generic floats in game programming","items":[[8,"Float","float","Convenience trait for floats.",null,null],[8,"Min","","Minimum value.",null,null],[10,"min","","Returns the minimum value of self or other.",0,null],[8,"Max","","Maximum value.",null,null],[10,"max","","Returns the maximum value of self or other.",1,null],[8,"Signum","","The sign of the number.",null,null],[10,"signum","","Returns number representing the sign of self",2,null],[8,"Radians","","Useful constants for radians.",null,null],[10,"_90","","Returns radians corresponding to 90 degrees.",3,{"inputs":[],"output":{"name":"self"}}],[10,"_180","","Returns radians corresponding to 180 degrees.",3,{"inputs":[],"output":{"name":"self"}}],[10,"_360","","Returns radians corresponding to 360 degrees.",3,{"inputs":[],"output":{"name":"self"}}],[10,"deg_to_rad","","Convert a value to radians from degrees.\nEquivalent to ```value * (π / 180)```.",3,null],[10,"rad_to_deg","","Convert a value to degrees from radians.\nEquivalent to ```value * (180 / π)```.",3,null],[8,"One","","Number 1.",null,null],[10,"one","","Returns 1.",4,{"inputs":[],"output":{"name":"self"}}],[8,"Zero","","Number 0.",null,null],[10,"zero","","Returns 0.",5,{"inputs":[],"output":{"name":"self"}}],[8,"Sqrt","","Square root.",null,null],[10,"sqrt","","Returns square root.",6,null],[8,"Trig","","Basic trigonometry functions",null,null],[10,"sin","","Returns sine of self",7,null],[10,"cos","","Returns cosine of self",7,null],[10,"tan","","Returns tangent of self",7,null],[8,"Cast","","Casts into another type.",null,null],[10,"cast","","Casts into other type.",8,null],[8,"FromPrimitive","","Trait for converting from different numeric types",null,null],[10,"from_f64","","from a f64",9,{"inputs":[{"name":"f64"}],"output":{"name":"self"}}],[10,"from_f32","","from a f32",9,{"inputs":[{"name":"f32"}],"output":{"name":"self"}}],[10,"from_isize","","from a isze",9,{"inputs":[{"name":"isize"}],"output":{"name":"self"}}]],"paths":[[8,"Min"],[8,"Max"],[8,"Signum"],[8,"Radians"],[8,"One"],[8,"Zero"],[8,"Sqrt"],[8,"Trig"],[8,"Cast"],[8,"FromPrimitive"]]}; initSearch(searchIndex);