Struct pilka_wgpu::WgpuRender[][src]

pub struct WgpuRender {
    pub device: Device,
    pub surface: Surface,
    pub shader_set: ContiniousHashMap<PathBuf, usize>,
    pub paused: bool,
    // some fields omitted
}

Fields

device: Devicesurface: Surfaceshader_set: ContiniousHashMap<PathBuf, usize>paused: bool

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Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more

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