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extern crate rand;
extern crate wasm_bindgen;
extern crate web_sys;
#[macro_use]
extern crate serde_derive;
pub mod color;
pub mod weights;
use rand::{distributions::WeightedIndex, prelude::*, seq::SliceRandom};
use color::{RGB, HSL, LAB};
use weights::{Mood, WeightFn, resolve_mood};
use wasm_bindgen::{prelude::*, JsCast};
use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement};
pub type Pixels = Vec<LAB>;
fn recal_means(colors: &Vec<&LAB>, weight: WeightFn) -> LAB {
let mut new_color = LAB {
l: 0.0,
a: 0.0,
b: 0.0
};
let mut w_sum = 0.0;
for col in colors.iter() {
let w = weight(*col);
w_sum += w;
new_color.l += w * col.l;
new_color.a += w * col.a;
new_color.b += w * col.b;
}
new_color.l /= w_sum;
new_color.a /= w_sum;
new_color.b /= w_sum;
return new_color;
}
pub fn pigments_pixels(pixels: &Pixels, k: u8, weight: WeightFn, max_iter: Option<u16>) -> Vec<(LAB, f32)> {
const TOLERANCE: f32 = 1e-4;
const MAX_ITER: u16 = 300;
let mut rng = rand::thread_rng();
let i: usize = rng.gen_range(0, pixels.len());
let mut means: Pixels = vec![pixels[i].clone()];
for _ in 0..(k - 1) {
let distances: Vec<f32> = pixels
.iter()
.map(|color| (color.nearest(&means).1).powi(2))
.collect();
let dist = match WeightedIndex::new(&distances) {
Ok(t) => t,
Err(_) => {
let mut palette: Vec<(LAB, f32)> = means.iter().map(|c| (c.clone(), 0.0)).collect();
let len = pixels.len() as f32;
for color in pixels.iter() {
let near = color.nearest(&means).0;
palette[near].1 += 1.0 / len;
}
return palette;
}
};
means.push(pixels[dist.sample(&mut rng)].clone());
}
let mut clusters: Vec<Vec<&LAB>>;
let mut iters_left = max_iter.unwrap_or(MAX_ITER);
loop {
clusters = vec![Vec::new(); k as usize];
for color in pixels.iter() {
clusters[color.nearest(&means).0].push(color);
}
let mut changed: bool = false;
for i in 0..clusters.len() {
let new_mean = recal_means(&clusters[i], weight);
if means[i].distance(&new_mean) > TOLERANCE {
changed = true;
}
means[i] = new_mean;
}
iters_left -= 1;
if !changed || iters_left <= 0 {
break;
}
}
return clusters
.iter()
.enumerate()
.map(|(i, cluster)| {
(
means[i].clone(),
cluster.len() as f32 / pixels.len() as f32,
)
})
.collect();
}
#[derive(Serialize)]
struct PaletteColor {
pub dominance: f32,
pub hex: String,
pub rgb: RGB,
pub hsl: HSL,
}
#[wasm_bindgen]
pub fn pigments(canvas: HtmlCanvasElement, k: u8, mood: Mood, batch_size: Option<u32>) -> JsValue {
let ctx = canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::<CanvasRenderingContext2d>()
.unwrap();
let data = ctx
.get_image_data(0.0, 0.0, canvas.width() as f64, canvas.height() as f64)
.unwrap()
.data();
let mut pixels: Pixels = (0..data.len())
.step_by(4)
.map(|i| LAB::from_rgb(data[i], data[i+1], data[i+2]))
.collect();
let batch = batch_size.unwrap_or(0);
if batch != 0 && batch < canvas.width() * canvas.height() && batch > k.into() {
let mut rng = rand::thread_rng();
pixels = pixels
.choose_multiple(&mut rng, batch as usize)
.cloned()
.collect();
}
let weight: WeightFn = resolve_mood(&mood);
let palettes: Vec<PaletteColor> = pigments_pixels(&pixels, k, weight, None)
.iter()
.map(|(color, dominance)| {
let rgb = RGB::from(color);
PaletteColor {
dominance: *dominance,
hex: rgb.hex(),
rgb: rgb,
hsl: HSL::from(color),
}
})
.collect();
return JsValue::from_serde(&palettes).unwrap();
}