pick_fast 0.1.5

High-performance weighted random load balancer for selecting low-latency nodes with atomic EMA weight updates. / 高性能加权随机负载均衡器,用于随机选择低延迟节点,支持基于原子操作的指数移动平均权重更新。
Documentation

English | 中文


pick_fast : Lock-Free Weighted Load Balancer for Low-Latency Selection

Generic weighted random selection library. Applicable to load balancing, A/B testing, resource scheduling, and any scenario requiring probability-based selection with dynamic weight adjustment.

Navigation

Features

  • Lock-Free Updates: Uses AtomicU32 and Compare-And-Swap (CAS) for thread-safe weight updates without locks
  • Adaptive Weighting: Implements Exponential Moving Average (EMA) to smooth latency fluctuations
  • Cache Friendly: Struct alignment (#[repr(align(64))]) prevents false sharing in multi-core environments
  • Flexible Strategies: Supports custom ranking strategies via the Rank trait
  • Zero Allocation: All operations are allocation-free after initialization

Usage Demonstration

Selection Count Chart

DNS server load balancing scenario. The balancer automatically favors nodes with lower latency:

use std::net::IpAddr;
use std::sync::Arc;
use pick_fast::{PickFast, Inverse};

struct DnsServer {
  ip: IpAddr,
}

let servers = [
  DnsServer { ip: "8.8.8.8".parse().unwrap() },
  DnsServer { ip: "1.1.1.1".parse().unwrap() },
  // ... more nodes
];

// Initialize load balancer with Inverse strategy
let lb = Arc::new(PickFast::<DnsServer, Inverse>::new(servers));

// Select node (probabilistically favors low-latency nodes)
let node = lb.pick();
println!("Selected node: {}", node.ip);

// Update node performance (e.g., observed 50ms latency)
lb.set(node.index, 50_000); // 50ms = 50, 000μs

Custom Rank Strategy

The Rank trait defines how observed values (e.g., latency) convert to selection weights.

use pick_fast::Rank;

/// Priority-based ranking: higher priority = higher weight
pub struct Priority;

impl Rank for Priority {
  fn calc(priority: u32) -> u32 {
    priority // Direct mapping: priority value becomes weight
  }

  fn init() -> u32 {
    1 // Slow-start: new nodes begin with minimal weight
  }
}

// Usage
let lb = PickFast::<Task, Priority>::new(tasks);
lb.set(index, 100); // Set priority to 100

Built-in Inverse strategy suits latency-based selection:

Weight = (1 << 22) / max(Latency, 1)

Design choice: 2²² base ensures 256 nodes at 1μs latency won't overflow u32.

Design Rationale

Architecture focuses on minimizing synchronization overhead and maximizing throughput.

Call Flow

graph TD
  A[Client Request] --> B["pick()"]
  B --> C[Atomic Load Total Weight]
  C --> D[Random Target Selection]
  D --> E["Linear Scan Nodes O(N)"]
  E --> F[Return Handle]

  G[Performance Feedback] --> H["set()"]
  H --> I[Calculate Target Weight via Rank]
  I --> J[CAS Update Node Weight with EMA]
  J --> K[Atomic Update Total Weight]

EMA Smoothing

New Weight = (Old Weight + Target Weight) / 2

Smoothing prevents drastic weight changes from transient spikes.

API Reference

Core Types

Type Description
PickFast<T, M> Main load balancer struct. T: node data, M: rank model
PickFast.li Vec<Node<T>> - Node list
PickFast.total AtomicU32 - Cached total weight
Node<T> Node struct containing data and weight
Node.data T - Node data
Node.weight AtomicU32 - Node weight

Key Methods

Method Description
new(data: impl IntoIterator<Item = T>) -> Self Create instance from iterator
len(&self) -> usize Get node count
is_empty(&self) -> bool Check if empty
pick(&self) -> Handle<'_, T> Select node based on current weights. O(1) weight load + O(N) scan
set(&self, index: usize, val: u32) Update node observation with EMA smoothing

Other Types

Type Description
Handle<'a, T> Smart pointer to selected node, contains index and node reference
Rank Trait for custom weight calculation logic
Inverse Default strategy: weight inversely proportional to latency

Tech Stack

Category Technology
Language Rust (Edition 2024)
Randomness fastrand
Concurrency std::sync::atomic
Testing/Visualization plotters, svg

Directory Structure

.
├── Cargo.toml          # Project configuration
├── src/
│   └── lib.rs          # Core implementation
├── tests/
│   └── main.rs         # Integration tests and chart generation
└── readme/
    ├── en.md           # English documentation
    ├── zh.md           # Chinese documentation
    ├── rank-en.svg     # English performance chart
    └── rank-zh.svg     # Chinese performance chart

Historical Anecdote

Weighted load balancing has roots in network packet scheduling. The "Weighted Round Robin" (WRR) concept was formalized in 1991 for ATM (Asynchronous Transfer Mode) networks, where heterogeneous link speeds required differential treatment.

The evolution from WRR to modern weighted random selection represents a paradigm shift: instead of deterministic slot allocation, probabilistic approaches like pick_fast offer natural load distribution. Combined with EMA smoothing—a technique borrowed from stock market technical analysis dating back to the 1960s—the algorithm adapts gracefully to varying network conditions.

Interestingly, the Compare-And-Swap primitive used here traces back to IBM System/370 in 1970, making lock-free programming concepts over 50 years old—yet they remain the cornerstone of modern high-performance concurrent systems.


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pick_fast : 无锁加权负载均衡,优选低延迟节点

通用加权随机选择库。适用于负载均衡、A/B 测试、资源调度,以及任何需要基于概率选择与动态权重调整的场景。

目录

项目特性

  • 无锁更新:基于 AtomicU32 和 CAS 实现线程安全的权重更新,无需互斥锁
  • 自适应权重:集成指数移动平均 (EMA) 算法,平滑延时波动
  • 缓存友好:结构对齐 (#[repr(align(64))]) 避免多核环境下的伪共享
  • 灵活策略:通过 Rank 特性支持自定义权重计算逻辑
  • 零分配:初始化后所有操作无内存分配

使用演示

选中次数统计图

DNS 服务器负载均衡场景。均衡器自动倾向选择延迟更低的节点:

use std::net::IpAddr;
use std::sync::Arc;
use pick_fast::{PickFast, Inverse};

struct DnsServer {
  ip: IpAddr,
}

let servers = [
  DnsServer { ip: "8.8.8.8".parse().unwrap() },
  DnsServer { ip: "1.1.1.1".parse().unwrap() },
  // ... 更多节点
];

// 初始化负载均衡器,使用 Inverse 策略
let lb = Arc::new(PickFast::<DnsServer, Inverse>::new(servers));

// 选择节点(概率性倾向低延迟节点)
let node = lb.pick();
println!("选中节点: {}", node.ip);

// 更新节点性能(例如观测到 50ms 延时)
lb.set(node.index, 50_000); // 50ms = 50, 000μs

自定义权重计算

Rank 特性定义观测值(如延时)如何转换为选择权重。

use pick_fast::Rank;

/// 优先级排序:优先级越高,权重越大
pub struct Priority;

impl Rank for Priority {
  fn calc(priority: u32) -> u32 {
    priority // 直接映射:优先级值即权重
  }

  fn init() -> u32 {
    1 // 慢启动:新节点以最小权重开始
  }
}

// 使用示例
let lb = PickFast::<Task, Priority>::new(tasks);
lb.set(index, 100); // 设置优先级为 100

内置 Inverse 策略适用于基于延时的选择:

权重 = (1 << 22) / max(延时, 1)

设计考量:2²² 基数确保 256 节点在 1μs 延时下不会溢出 u32

设计思路

架构核心:最小化同步开销,最大化吞吐量。

调用流程

graph TD
  A[客户端请求] --> B["pick()"]
  B --> C[原子加载总权重]
  C --> D[随机目标选择]
  D --> E["线性扫描节点 O(N)"]
  E --> F[返回 Handle]

  G[性能反馈] --> H["set()"]
  H --> I[通过 Rank 计算目标权重]
  I --> J[CAS 更新节点权重 含EMA]
  J --> K[原子更新总权重]

EMA 平滑

新权重 = (旧权重 + 目标权重) / 2

平滑机制防止瞬时尖峰导致权重剧烈变化。

API 介绍

核心类型

类型 说明
PickFast<T, M> 负载均衡器主体。T: 节点数据,M: 权重模型
PickFast.li Vec<Node<T>> - 节点列表
PickFast.total AtomicU32 - 缓存的总权重
Node<T> 节点结构,包含数据和权重
Node.data T - 节点数据
Node.weight AtomicU32 - 节点权重

关键方法

方法 说明
new(data: impl IntoIterator<Item = T>) -> Self 从迭代器创建实例
len(&self) -> usize 获取节点数量
is_empty(&self) -> bool 检查是否为空
pick(&self) -> Handle<'_, T> 基于当前权重选择节点。O(1) 权重加载 + O(N) 扫描
set(&self, index: usize, val: u32) 更新节点观测值,使用 EMA 平滑

其他类型

类型 说明
Handle<'a, T> 选中节点的智能指针,包含 indexnode 引用
Rank 自定义权重计算逻辑的特性
Inverse 默认策略:权重与延时成反比

技术堆栈

分类 技术
编程语言 Rust (Edition 2024)
随机算法 fastrand
并发控制 std::sync::atomic
测试与可视化 plotters, svg

目录结构

.
├── Cargo.toml          # 项目配置
├── src/
│   └── lib.rs          # 核心实现
├── tests/
│   └── main.rs         # 集成测试与图表生成
└── readme/
    ├── en.md           # 英文文档
    ├── zh.md           # 中文文档
    ├── rank-en.svg     # 英文性能图表
    └── rank-zh.svg     # 中文性能图表

历史小故事

加权负载均衡起源于网络数据包调度。1991 年,"加权轮询" (Weighted Round Robin, WRR) 概念在 ATM (异步传输模式) 网络中被正式提出,用于处理异构链路速度的差异化调度需求。

从 WRR 到现代加权随机选择,代表着范式转变:从确定性槽位分配,转向概率方法实现自然的负载分布。结合指数移动平均 (EMA) 平滑——该技术源自 1960 年代的股票市场技术分析——算法能优雅地适应网络条件变化。

有趣的是,这里使用的 CAS (Compare-And-Swap) 原语可追溯至 1970 年的 IBM System/370,使得无锁编程概念已有 50 余年历史——但它仍是现代高性能并发系统的基石。


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