[][src]Crate phreak_engine

The Phreak algorithm is a Rule matching algorithm, based upon the Rete algorithm, as described in the paper "Production Matching for Large Learning Systems" by Robert B. Doorenbos, January 31, 1995, CMU-CS-95-113

The algorithm is used to match facts against a number of rules to see if any combination triggers the rule. A rule is called a production, and when a combination of facts matches the rule, it is called an activation.

Re-exports

pub use crate::core::Phreak;

Modules

condition
core
jointest
memory
multiset
nodes
segment