peppi 1.0.0-alpha.1

Parser for Slippi replay files
Documentation

Peppi

Peppi is a Rust parser for .slp game replay files for Super Smash Brothers Melee for the Nintendo GameCube. These replays are generated by Jas Laferriere's Slippi recording code, which runs on a Wii or the Dolphin emulator.

Peppi is fairly full-featured already, but still under active development. APIs are still subject to breaking change until version 1.0 is released.

Installation

In your Cargo.toml:

[dependencies]
peppi = "1.0.0-alpha.1"

Usage

Object-based parsing:

use std::{fs, io};

fn main() {
    let mut buf = io::BufReader::new(
        fs::File::open("game.slp").unwrap());
    let game = peppi::game(&mut buf, None).unwrap();
    println!("{:#?}", game);
}

Event-driven parsing:

use std::{fs, io};

use peppi::frame;
use peppi::parse::{Handlers, FrameEvent, PortId};

struct FramePrinter {}

impl Handlers for FramePrinter {
    fn frame_post(&mut self, post: FrameEvent<PortId, frame::Post>) -> io::Result<()> {
        println!("{}:{}", post.id.port, post.id.index);
        Ok(())
    }
}

fn main() {
    let f = fs::File::open("game.slp").unwrap();
    let mut r = io::BufReader::new(f);
    let mut handlers = FramePrinter {};

    peppi::parse(&mut r, &mut handlers, None).unwrap();
}

Inspector

⚠ The slp tool has moved to the peppi-slp crate.