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//! Penguin is a dev server with features like auto-reloading, a static file //! server, and proxy-support. It is available both, as an app and as a library. //! You are currently reading the library docs. If you are interested in the CLI //! app, see [the README](https://github.com/LukasKalbertodt/penguin#readme). //! //! This library essentially allows you to configure and then start an HTTP //! server. After starting the server you get a [`Controller`] which allows you //! to send commands to active browser sessions, like reloading the page or //! showing a message. //! //! //! # Quick start //! //! This should get you started as it shows almost everything this library has //! to offer: //! //! ```no_run //! use std::{path::Path, time::Duration}; //! use penguin::Server; //! //! #[tokio::main] //! async fn main() -> Result<(), Box<dyn std::error::Error>> { //! // Configure the server. //! let (server, controller) = Server::bind(([127, 0, 0, 1], 4090).into()) //! .proxy("localhost:8000".parse()?) //! .add_mount("/assets", Path::new("./frontend/build"))? //! .build()?; //! //! // In some other task, you can control the browser sessions. This dummy //! // code just waits 5 seconds and then reloads all sessions. //! tokio::spawn(async move { //! tokio::time::sleep(Duration::from_secs(5)).await; //! controller.reload(); //! }); //! //! server.await?; //! //! Ok(()) //! } //! ``` //! //! # Routing //! //! Incoming requests are routed like this (from highest to lowest priority): //! //! - Requests to the control path (`/~~penguin` by default) are internally //! handled. This is used for establishing WS connections and to receive //! commands. //! - Requests with a path matching one of the mounts is served from that //! directory. //! - The most specific mount (i.e. the one with the longest URI path) is //! used. Consider there are two mounts: `/cat` -> `./foo` and `/cat/paw` //! -> `./bar`. Then a request to `/cat/paw/info.json` is replied to with //! `./bar/info.json` while a request to `/cat/style.css` is replied to //! with `./foo/style.css` //! - If a proxy is configured, then all remaining requests are forwarded to it //! and its reply is forwarded back to the initiator of the request. Otherwise //! (no proxy configured), all remaining requests are answered with 404. //! //! #![deny(missing_debug_implementations)] use std::{fmt, future::Future, net::SocketAddr, pin::Pin, task}; use tokio::sync::broadcast::{self, Sender}; mod config; mod inject; mod serve; pub mod util; mod ws; #[cfg(test)] mod tests; /// Reexport of `hyper` dependency (which includes `http`). pub extern crate hyper; pub use config::{ Builder, Config, ConfigError, DEFAULT_CONTROL_PATH, Mount, ProxyTarget, ProxyTargetParseError }; /// Penguin server: the main type of this library. /// /// This type implements `Future`, and can thus be `await`ed. If you do not /// `await` (or otherwise poll) this, the server will not start serving. #[must_use = "futures do nothing unless you `.await` or poll them"] pub struct Server { // TODO: maybe avoid boxing this if possible? future: Pin<Box<dyn Send + Future<Output = Result<(), hyper::Error>>>>, } impl Server { /// Returns a builder to configure the server with the bind address of the /// server being set to `addr`. pub fn bind(addr: SocketAddr) -> Builder { Builder::new(addr) } /// Builds a server and a controller from a configuration. Most of the time /// you can use [`Builder::build`] instead of this method. pub fn build(config: Config) -> (Self, Controller) { let (sender, _) = broadcast::channel(ACTION_CHANNEL_SIZE); let controller = Controller(sender.clone()); let future = Box::pin(serve::run(config, sender)); (Self { future }, controller) } } impl Future for Server { type Output = Result<(), hyper::Error>; fn poll(mut self: Pin<&mut Self>, cx: &mut task::Context<'_>) -> task::Poll<Self::Output> { self.future.as_mut().poll(cx) } } impl fmt::Debug for Server { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.pad("Server(_)") } } const ACTION_CHANNEL_SIZE: usize = 8; /// A handle to send commands to the server. #[derive(Debug, Clone)] pub struct Controller(Sender<Action>); impl Controller { /// Reloads all active browser sessions. pub fn reload(&self) { let _ = self.0.send(Action::Reload); } /// Shows a message as overlay in all active browser sessions. The given /// string will be copied into the `innerHTML` of a `<div>` verbatim. /// /// This call will overwrite/hide all previous messages. pub fn show_message(&self, msg: impl Into<String>) { let _ = self.0.send(Action::Message(msg.into())); } } #[derive(Debug, Clone)] enum Action { Reload, Message(String), }