use euclid::Transform2D;
use lyon_path::PathEvent;
pub struct Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
inner: I,
transform: Transform2D<f32>,
}
impl<I> Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
#[inline]
pub fn new(inner: I, transform: &Transform2D<f32>) -> Transform2DPathIter<I> {
Transform2DPathIter {
inner: inner,
transform: *transform,
}
}
}
impl<I> Iterator for Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
type Item = PathEvent;
fn next(&mut self) -> Option<PathEvent> {
match self.inner.next() {
Some(PathEvent::MoveTo(to)) => {
Some(PathEvent::MoveTo(self.transform.transform_point(&to)))
}
Some(PathEvent::LineTo(to)) => {
Some(PathEvent::LineTo(self.transform.transform_point(&to)))
}
Some(PathEvent::QuadraticTo(ctrl, to)) => {
Some(PathEvent::QuadraticTo(self.transform.transform_point(&ctrl),
self.transform.transform_point(&to)))
}
Some(PathEvent::CubicTo(ctrl1, ctrl2, to)) => {
Some(PathEvent::CubicTo(self.transform.transform_point(&ctrl1),
self.transform.transform_point(&ctrl2),
self.transform.transform_point(&to)))
}
Some(PathEvent::Arc(center, radius, start, end)) => {
Some(PathEvent::Arc(self.transform.transform_point(¢er),
self.transform.transform_vector(&radius),
start,
end))
}
event => event,
}
}
}