Struct palette::Hwb [−][src]
#[repr(C)]pub struct Hwb<S = Srgb, T = f32> where
T: Component + Float,
S: RgbSpace, { pub hue: RgbHue<T>, pub whiteness: T, pub blackness: T, pub space: PhantomData<S>, }
Linear HWB color space.
HWB is a cylindrical version of RGB and it's very closely related to HSV. It describes colors with a starting hue, then a degree of whiteness and blackness to mix into that base hue.
It is very intuitive for humans to use and many color-pickers are based on the HWB color system
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it's red, blue, purple, etc. Same as the hue for HSL and HSV.
whiteness: T
The whiteness of the color. It specifies the amount white to mix into the hue. It varies from 0 to 1, with 1 being always full white and 0 always being the color shade (a mixture of a pure hue with black) chosen with the other two controls.
blackness: T
The blackness of the color. It specifies the amount black to mix into the hue. It varies from 0 to 1, with 1 being always full black and 0 always being the color tint (a mixture of a pure hue with white) chosen with the other two
space: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Methods
impl<T> Hwb<Srgb, T> where
T: Component + Float,
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impl<T> Hwb<Srgb, T> where
T: Component + Float,
pub fn new<H: Into<RgbHue<T>>>(
hue: H,
whiteness: T,
blackness: T
) -> Hwb<Srgb, T>
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pub fn new<H: Into<RgbHue<T>>>(
hue: H,
whiteness: T,
blackness: T
) -> Hwb<Srgb, T>
HWB for linear sRGB.
impl<S, T> Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
pub fn with_wp<H: Into<RgbHue<T>>>(
hue: H,
whiteness: T,
blackness: T
) -> Hwb<S, T>
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pub fn with_wp<H: Into<RgbHue<T>>>(
hue: H,
whiteness: T,
blackness: T
) -> Hwb<S, T>
Linear HWB.
pub fn into_components(self) -> (RgbHue<T>, T, T)
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pub fn into_components(self) -> (RgbHue<T>, T, T)
Convert to a (hue, whiteness, blackness)
tuple.
pub fn from_components<H: Into<RgbHue<T>>>(
(hue, whiteness, blackness): (H, T, T)
) -> Self
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pub fn from_components<H: Into<RgbHue<T>>>(
(hue, whiteness, blackness): (H, T, T)
) -> Self
Convert from a (hue, whiteness, blackness)
tuple.
Trait Implementations
impl<S, T> From<Hwb<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Hwb<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hwb<S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Hwb<S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hwb<S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Hwb<S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, Sp, T> From<Hwb<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, Sp, T> From<Hwb<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T> FromColor<S::WhitePoint, T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> FromColor<S::WhitePoint, T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from_xyz(color: Xyz<S::WhitePoint, T>) -> Self
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fn from_xyz(color: Xyz<S::WhitePoint, T>) -> Self
Convert from XYZ color space
fn from_hsv<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsv<_S, T>) -> Self
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fn from_hsv<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsv<_S, T>) -> Self
Convert from HSV color space
fn from_hwb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hwb<_S, T>) -> Self
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fn from_hwb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hwb<_S, T>) -> Self
Convert from HWB color space
fn from_yxy(inp: Yxy<Wp, T>) -> Self
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fn from_yxy(inp: Yxy<Wp, T>) -> Self
Convert from Yxy color space
fn from_lab(inp: Lab<Wp, T>) -> Self
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fn from_lab(inp: Lab<Wp, T>) -> Self
Convert from Lab* color space
fn from_lch(inp: Lch<Wp, T>) -> Self
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fn from_lch(inp: Lch<Wp, T>) -> Self
Convert from LCh° color space
fn from_rgb<S: RgbSpace<WhitePoint = Wp>>(inp: Rgb<Linear<S>, T>) -> Self
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fn from_rgb<S: RgbSpace<WhitePoint = Wp>>(inp: Rgb<Linear<S>, T>) -> Self
Convert from RGB color space
fn from_hsl<S: RgbSpace<WhitePoint = Wp>>(inp: Hsl<S, T>) -> Self
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fn from_hsl<S: RgbSpace<WhitePoint = Wp>>(inp: Hsl<S, T>) -> Self
Convert from HSL color space
fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
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fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
Convert from Luma
impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Luma<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Luma<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T> From<Hsl<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Hsl<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Lab<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Lab<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Lab<S::WhitePoint, T>) -> Self
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fn from(color: Lab<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Lab<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Lab<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Lab<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Lab<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Lch<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Lch<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Lch<S::WhitePoint, T>) -> Self
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fn from(color: Lch<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Lch<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Lch<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Lch<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Lch<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Xyz<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Xyz<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Xyz<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Xyz<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Yxy<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Yxy<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Yxy<S::WhitePoint, T>) -> Self
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fn from(color: Yxy<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Yxy<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Yxy<S::WhitePoint, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Yxy<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Yxy<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Color<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Color<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Color<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Color<S, T>, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> Pixel<T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Pixel<T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
const CHANNELS: usize
CHANNELS: usize = 3usize
The number of color channels.
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
Cast as a reference to raw color components.
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
Cast as a mutable reference to raw color components.
fn into_raw<P: RawPixelSized<T>>(self) -> P
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fn into_raw<P: RawPixelSized<T>>(self) -> P
Convert from raw color components.
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
Cast from a reference to raw color components.
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice(slice: &[T]) -> &[Self]
Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice(slice: &[Self]) -> &[T]
Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<S: Debug, T: Debug> Debug for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S: Debug, T: Debug> Debug for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<S: PartialEq, T: PartialEq> PartialEq for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S: PartialEq, T: PartialEq> PartialEq for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
fn eq(&self, other: &Hwb<S, T>) -> bool
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fn eq(&self, other: &Hwb<S, T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Hwb<S, T>) -> bool
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fn ne(&self, other: &Hwb<S, T>) -> bool
This method tests for !=
.
impl<S, T> Copy for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Copy for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
impl<S, T> Clone for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Clone for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
fn clone(&self) -> Hwb<S, T>
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fn clone(&self) -> Hwb<S, T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<S, T> From<Xyz<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T, Sp> From<Hsv<Sp, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, Sp> From<Hsv<Sp, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbSpace, T: Component + Float, H: Into<RgbHue<T>>> From<(H, T, T)> for Hwb<S, T>
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impl<S: RgbSpace, T: Component + Float, H: Into<RgbHue<T>>> From<(H, T, T)> for Hwb<S, T>
impl<S: RgbSpace, T: Component + Float> Into<(RgbHue<T>, T, T)> for Hwb<S, T>
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impl<S: RgbSpace, T: Component + Float> Into<(RgbHue<T>, T, T)> for Hwb<S, T>
impl<S, T> Limited for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Limited for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
fn is_valid(&self) -> bool
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Hwb<S, T>
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fn clamp(&self) -> Hwb<S, T>
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
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fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl<S, T> Mix for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Mix for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Hwb<S, T>, factor: T) -> Hwb<S, T>
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fn mix(&self, other: &Hwb<S, T>, factor: T) -> Hwb<S, T>
Mix the color with an other color, by factor
. Read more
impl<S, T> Shade for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Shade for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Hwb<S, T>
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fn lighten(&self, amount: T) -> Hwb<S, T>
Lighten the color by amount
.
fn darken(&self, amount: Self::Scalar) -> Self
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fn darken(&self, amount: Self::Scalar) -> Self
Darken the color by amount
.
impl<S, T> GetHue for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> GetHue for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
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fn get_hue(&self) -> Option<RgbHue<T>>
Calculate a hue if possible. Read more
impl<S, T> Hue for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Hue for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
fn with_hue<H: Into<Self::Hue>>(&self, hue: H) -> Hwb<S, T>
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fn with_hue<H: Into<Self::Hue>>(&self, hue: H) -> Hwb<S, T>
Return a new copy of self
, but with a specific hue.
fn shift_hue<H: Into<Self::Hue>>(&self, amount: H) -> Hwb<S, T>
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fn shift_hue<H: Into<Self::Hue>>(&self, amount: H) -> Hwb<S, T>
Return a new copy of self
, but with the hue shifted by amount
.
impl<S, T> Default for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Default for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
impl<S, T> Add<Hwb<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Add<Hwb<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hwb<S, T>
The resulting type after applying the +
operator.
fn add(self, other: Hwb<S, T>) -> Hwb<S, T>
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fn add(self, other: Hwb<S, T>) -> Hwb<S, T>
Performs the +
operation.
impl<S, T> Add<T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Add<T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hwb<S, T>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Hwb<S, T>
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fn add(self, c: T) -> Hwb<S, T>
Performs the +
operation.
impl<S, T> Sub<Hwb<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Sub<Hwb<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hwb<S, T>
The resulting type after applying the -
operator.
fn sub(self, other: Hwb<S, T>) -> Hwb<S, T>
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fn sub(self, other: Hwb<S, T>) -> Hwb<S, T>
Performs the -
operation.
impl<S, T> Sub<T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Sub<T> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hwb<S, T>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Hwb<S, T>
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fn sub(self, c: T) -> Hwb<S, T>
Performs the -
operation.
impl<S, T, P: ?Sized> AsRef<P> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
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impl<S, T, P: ?Sized> AsRef<P> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S, T, P: ?Sized> AsMut<P> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
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impl<S, T, P: ?Sized> AsMut<P> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S, T> ApproxEq for Hwb<S, T> where
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
S: RgbSpace,
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impl<S, T> ApproxEq for Hwb<S, T> where
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
S: RgbSpace,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn default_epsilon() -> Self::Epsilon
The default tolerance to use when testing values that are close together. Read more
fn default_max_relative() -> Self::Epsilon
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fn default_max_relative() -> Self::Epsilon
The default relative tolerance for testing values that are far-apart. Read more
fn default_max_ulps() -> u32
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fn default_max_ulps() -> u32
The default ULPs to tolerate when testing values that are far-apart. Read more
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
A test for equality that uses a relative comparison if the values are far apart.
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
A test for equality that uses units in the last place (ULP) if the values are far apart.
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
The inverse of ApproxEq::ulps_eq
.
impl<Wp, T, _S> From<Hwb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hwb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hwb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Hwb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Hwb<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Hwb<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbStandard, T: Component> From<Hwb<S::Space, T>> for Rgb<S, T> where
T: Component + Float,
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impl<S: RgbStandard, T: Component> From<Hwb<S::Space, T>> for Rgb<S, T> where
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Hwb<S::Space, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
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impl<S: RgbStandard, T: Component> From<Hwb<S::Space, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
impl<Wp, T, _S> From<Hwb<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hwb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, Wp, T> IntoColor<Wp, T> for Hwb<S, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
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impl<S, Wp, T> IntoColor<Wp, T> for Hwb<S, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_xyz(self) -> Xyz<Wp, T>
Convert into XYZ space
fn into_yxy(self) -> Yxy<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
Convert into Yxy color space
fn into_lab(self) -> Lab<Wp, T>
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fn into_lab(self) -> Lab<Wp, T>
Convert into Lab* color space
fn into_lch(self) -> Lch<Wp, T>
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fn into_lch(self) -> Lch<Wp, T>
Convert into LCh° color space
fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
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fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
Convert into RGB color space.
fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
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fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
Convert into HSL color space
fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
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fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
Convert into HSV color space
fn into_luma(self) -> Luma<Linear<Wp>, T>
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fn into_luma(self) -> Luma<Linear<Wp>, T>
Convert into Luma
fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
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fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
Convert into HWB color space
impl<S, T> From<Hwb<S, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
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impl<S, T> From<Hwb<S, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,