Constant ovr_sys::ovrLayerFlag_HighQuality [] [src]

pub const ovrLayerFlag_HighQuality: ovrLayerFlags = 1

ovrLayerFlag_HighQuality enables 4x anisotropic sampling during the composition of the layer.

The benefits are mostly visible at the periphery for high-frequency & high-contrast visuals.

For best results consider combining this flag with an ovrTextureSwapChain that has mipmaps and instead of using arbitrary sized textures, prefer texture sizes that are powers-of-two.

Actual rendered viewport and doesn't necessarily have to fill the whole texture.