Constant openhmd_rs::SHADER_DISTORTION_VERT[][src]

pub const SHADER_DISTORTION_VERT: &'static str = r#"
version 120
void main(void)
{
	gl_TexCoord[0] = gl_MultiTexCoord0;
    gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
}
"#