Mat4

Struct Mat4 

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#[repr(C)]
pub struct Mat4<T> {
Show 16 fields pub a1: T, pub a2: T, pub a3: T, pub a4: T, pub b1: T, pub b2: T, pub b3: T, pub b4: T, pub c1: T, pub c2: T, pub c3: T, pub c4: T, pub d1: T, pub d2: T, pub d3: T, pub d4: T,
}

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§a1: T§a2: T§a3: T§a4: T§b1: T§b2: T§b3: T§b4: T§c1: T§c2: T§c3: T§c4: T§d1: T§d2: T§d3: T§d4: T

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impl<T> Mat4<T>
where T: Copy,

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pub fn new( m11: T, m12: T, m13: T, m14: T, m21: T, m22: T, m23: T, m24: T, m31: T, m32: T, m33: T, m34: T, m41: T, m42: T, m43: T, m44: T, ) -> Self

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pub fn right(&self) -> Vec3<T>

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pub fn up(&self) -> Vec3<T>

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pub fn forward(&self) -> Vec3<T>

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pub fn position(&self) -> Vec3<T>

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impl<T> Mat4<T>
where T: Vec + Math + PiByC180,

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pub fn rotate_x(theta: T) -> Self

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pub fn rotate_y(theta: T) -> Self

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pub fn rotate_z(theta: T) -> Self

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pub fn rotate(axis: Vec3<T>, theta: T) -> Self

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pub fn scale(x: T, y: T, z: T) -> Self

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pub fn translate(x: T, y: T, z: T) -> Self

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pub fn det(&self) -> T

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pub fn inverse(&self) -> Self

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pub fn transform_inverse(&self) -> Self

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pub fn ortho_lh(left: T, right: T, bottom: T, top: T, znear: T, zfar: T) -> Self

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pub fn ortho_rh(left: T, right: T, bottom: T, top: T, znear: T, zfar: T) -> Self

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pub fn perspective_fov_lh(fov: T, aspect: T, znear: T, zfar: T) -> Self

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pub fn perspective_fov_rh(fov: T, aspect: T, znear: T, zfar: T) -> Self

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pub fn lookat_lh(eye: Vec3<T>, center: Vec3<T>, up: Vec3<T>) -> Self

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pub fn lookat_rh(eye: Vec3<T>, center: Vec3<T>, up: Vec3<T>) -> Self

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pub fn as_ptr(&self) -> *const T

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pub fn to_array(&self) -> [T; 16]

Trait Implementations§

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impl<T> Add for Mat4<T>
where T: Add<Output = T>,

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type Output = Mat4<T>

The resulting type after applying the + operator.
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fn add(self, m: Self) -> Self

Performs the + operation. Read more
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impl<T> AsMut<Mat4<T>> for Mat4<T>

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fn as_mut(&mut self) -> &mut Mat4<T>

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<T> AsRef<Mat4<T>> for Mat4<T>

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fn as_ref(&self) -> &Mat4<T>

Converts this type into a shared reference of the (usually inferred) input type.
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impl<T: Clone> Clone for Mat4<T>

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fn clone(&self) -> Mat4<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Mat4<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for Mat4<T>

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fn default() -> Mat4<T>

Returns the “default value” for a type. Read more
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impl<T> From<[T; 16]> for Mat4<T>
where T: Copy,

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fn from(v: [T; 16]) -> Self

Converts to this type from the input type.
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impl<T> From<(T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T)> for Mat4<T>
where T: Copy,

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fn from(v: (T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T)) -> Self

Converts to this type from the input type.
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impl<T: Vec> From<Mat3<T>> for Mat4<T>

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fn from(m: Mat3<T>) -> Self

Converts to this type from the input type.
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impl<T: Vec> From<Quat<T>> for Mat4<T>

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fn from(q: Quat<T>) -> Self

Converts to this type from the input type.
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impl<T: Hash> Hash for Mat4<T>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> Mul<Mat4<T>> for Vec3<T>
where T: Copy + Add<Output = T> + Div<Output = T> + Mul<Output = T>,

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type Output = Vec3<T>

The resulting type after applying the * operator.
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fn mul(self, m: Mat4<T>) -> Self

Performs the * operation. Read more
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impl<T> Mul<Mat4<T>> for Vec4<T>
where T: Copy + Add<Output = T> + Mul<Output = T>,

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type Output = Vec4<T>

The resulting type after applying the * operator.
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fn mul(self, m: Mat4<T>) -> Self

Performs the * operation. Read more
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impl<T> Mul<Vec3<T>> for Mat4<T>
where T: Copy + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,

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type Output = Mat4<T>

The resulting type after applying the * operator.
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fn mul(self, v: Vec3<T>) -> Self

Performs the * operation. Read more
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impl<T> Mul<Vec4<T>> for Mat4<T>
where T: Copy + Add<Output = T> + Mul<Output = T>,

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type Output = Mat4<T>

The resulting type after applying the * operator.
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fn mul(self, v: Vec4<T>) -> Self

Performs the * operation. Read more
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impl<T> Mul for Mat4<T>
where T: Copy + Mul<Output = T> + Add<Output = T>,

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type Output = Mat4<T>

The resulting type after applying the * operator.
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fn mul(self, m: Self) -> Self

Performs the * operation. Read more
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impl<T> One for Mat4<T>
where T: One + Zero,

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fn one() -> Self

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impl<T: PartialEq> PartialEq for Mat4<T>

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fn eq(&self, other: &Mat4<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> Sub for Mat4<T>
where T: Sub<Output = T>,

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type Output = Mat4<T>

The resulting type after applying the - operator.
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fn sub(self, m: Self) -> Self

Performs the - operation. Read more
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impl<T> TypeSize<Mat4<T>> for Mat4<T>

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impl<T> Zero for Mat4<T>
where T: Zero,

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fn zero() -> Self

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impl<T: Copy> Copy for Mat4<T>

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impl<T: Eq> Eq for Mat4<T>

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impl<T> StructuralPartialEq for Mat4<T>

Auto Trait Implementations§

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impl<T> Freeze for Mat4<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Mat4<T>
where T: RefUnwindSafe,

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impl<T> Send for Mat4<T>
where T: Send,

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impl<T> Sync for Mat4<T>
where T: Sync,

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impl<T> Unpin for Mat4<T>
where T: Unpin,

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impl<T> UnwindSafe for Mat4<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.