1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
pub mod vec;
pub mod vec2;
pub mod vec3;
pub mod vec4;
pub mod mat2;
pub mod mat3;
pub mod mat4;
pub mod quat;
pub mod type_size;
pub mod consts;

pub use self::vec2::*;
pub use self::vec3::*;
pub use self::vec4::*;
pub use self::mat2::*;
pub use self::mat3::*;
pub use self::mat4::*;
pub use self::quat::*;
pub use self::consts::*;

#[allow(non_camel_case_types)] pub type i8_1 = i8;
#[allow(non_camel_case_types)] pub type i8_2 = Vec2<i8>;
#[allow(non_camel_case_types)] pub type i8_3 = Vec3<i8>;
#[allow(non_camel_case_types)] pub type i8_4 = Vec4<i8>;

#[allow(non_camel_case_types)] pub type i16_1 = i16;
#[allow(non_camel_case_types)] pub type i16_2 = Vec2<i16>;
#[allow(non_camel_case_types)] pub type i16_3 = Vec3<i16>;
#[allow(non_camel_case_types)] pub type i16_4 = Vec4<i16>;

#[allow(non_camel_case_types)] pub type i32_1 = i32;
#[allow(non_camel_case_types)] pub type i32_2 = Vec2<i32>;
#[allow(non_camel_case_types)] pub type i32_3 = Vec3<i32>;
#[allow(non_camel_case_types)] pub type i32_4 = Vec4<i32>;

#[allow(non_camel_case_types)] pub type u8_1 = u8;
#[allow(non_camel_case_types)] pub type u8_2 = Vec2<u8>;
#[allow(non_camel_case_types)] pub type u8_3 = Vec3<u8>;
#[allow(non_camel_case_types)] pub type u8_4 = Vec4<u8>;

#[allow(non_camel_case_types)] pub type u16_1 = u16;
#[allow(non_camel_case_types)] pub type u16_2 = Vec2<u16>;
#[allow(non_camel_case_types)] pub type u16_3 = Vec3<u16>;
#[allow(non_camel_case_types)] pub type u16_4 = Vec4<u16>;

#[allow(non_camel_case_types)] pub type u32_1 = u32;
#[allow(non_camel_case_types)] pub type u32_2 = Vec2<u32>;
#[allow(non_camel_case_types)] pub type u32_3 = Vec3<u32>;
#[allow(non_camel_case_types)] pub type u32_4 = Vec4<u32>;

#[allow(non_camel_case_types)] pub type float1 = f32;
#[allow(non_camel_case_types)] pub type float2 = Vec2<f32>;
#[allow(non_camel_case_types)] pub type float3 = Vec3<f32>;
#[allow(non_camel_case_types)] pub type float4 = Vec4<f32>;

#[allow(non_camel_case_types)] pub type double1 = f64;
#[allow(non_camel_case_types)] pub type double2 = Vec2<f64>;
#[allow(non_camel_case_types)] pub type double3 = Vec3<f64>;
#[allow(non_camel_case_types)] pub type double4 = Vec4<f64>;

#[allow(non_camel_case_types)] pub type float2x2 = Mat2<f32>;
#[allow(non_camel_case_types)] pub type float3x3 = Mat3<f32>;
#[allow(non_camel_case_types)] pub type float4x4 = Mat4<f32>;

#[allow(non_camel_case_types)] pub type double2x2 = Mat2<f64>;
#[allow(non_camel_case_types)] pub type double3x3 = Mat3<f64>;
#[allow(non_camel_case_types)] pub type double4x4 = Mat4<f64>;

#[allow(non_camel_case_types)] pub type Quaternion = Quat<f32>;