[][src]Crate oboe

Safe Rust interface for Oboe High-Performance Audio library for Android.

Also it provides interface for some platform APIs significant to Audio IO.

Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

Crate features

  • java-interface Add interface for some Android platform APIs.
  • generate-bindings Generate bindings at compile-time. By default the pregenerated bindings will be used.
  • compile-library Compile oboe C++ library at compile-time using cmake. By default the precompiled library will be used.
  • shared-link Use shared linking. By default the static Oboe libarary will be used.

The crate already has pregenerated bindings and precompiled static libraries for the following Android targets:

  • armv7
  • aarch64
  • i686
  • x86_64

Build issues

The clang-sys crate uses llvm-config for searching libclang library and preparing C/C++ compiler configuration. In order to get proper setup you should add llvm-config to your executables search path.

In case of using tools with libclang under the hood like bindgen you must be sure in proper your setup. Otherwise you get an errors related to missing headers or definitions.

To build applications you need recent version of cargo-apk, which supports latest Android SDK (28+) and NDK (20+). Don't forget to set ANDROID_SDK_ROOT environment variable with paths to installed SDK.

For building host crates which requires C-compiler you may also set HOST_CC environment variable with path to your C-compiler.

Usage example

Playing sine wave in asynchronous (callback-driven) mode:

This example is not tested
use oboe::{
    AudioOutputCallback,
    AudioOutputStream,
    AudioStreamBuilder,
    DataCallbackResult,
    PerformanceMode,
    SharingMode,
    Mono,
};

// Structure for sound generator
pub struct SineWave {
    frequency: f32,
    gain: f32,
    phase: f32,
    delta: Option<f32>,
}

// Default constructor for sound generator
impl Default for SineWave {
    fn default() -> Self {
        Self {
            frequency: 440.0,
            gain: 0.5,
            phase: 0.0,
            delta: None,
        }
    }
}

// Audio output callback trait implementation
impl AudioOutputCallback for SineWave {
    // Define type for frames which we would like to process
    type FrameType = (f32, Mono);

    // Implement sound data output callback
    fn on_audio_ready(&mut self, stream: &mut dyn AudioOutputStream, frames: &mut [f32]) -> DataCallbackResult {
        // Configure out wave generator
        if self.delta.is_none() {
            let sample_rate = stream.get_sample_rate() as f32;
            self.delta = (self.frequency * 2.0 * PI / sample_rate).into();
            println!("Prepare sine wave generator: samplerate={}, time delta={}", sample_rate, self.delta.unwrap());
        }

        let delta = self.delta.unwrap();

        // Generate audio frames to fill the output buffer
        for frame in frames {
            *frame = self.gain * self.phase.sin();
            self.phase += delta;
            while self.phase > 2.0 * PI {
                self.phase -= 2.0 * PI;
            }
        }

        // Notify the oboe that stream is continued
        DataCallbackResult::Continue
    }
}

// ...

// Create playback stream
let mut sine = AudioStreamBuilder::default()
    // select desired performance mode
    .set_performance_mode(PerformanceMode::LowLatency)
    // select desired sharing mode
    .set_sharing_mode(SharingMode::Shared)
    // select sound sample format
    .set_format::<f32>()
    // select channels configuration
    .set_channel_count::<Mono>()
    // set our generator as callback
    .set_callback(SineWave::default())
    // open the output stream
    .open_stream()
    .unwrap();

// Start playback
sine.start().unwrap();

// ...

Structs

AudioDeviceInfo

The Android audio device info

AudioStreamAsync

The audio stream for asynchronous (callback-driven) mode

AudioStreamBuilder

Factory for an audio stream.

AudioStreamBuilderAsync

Factory for an audio stream.

AudioStreamRef

Reference to the audio stream for passing to callbacks

AudioStreamSync

The audio stream for synchronous (blocking) mode

DefaultStreamValues

The default (optimal) audio streaming values.

FrameTimestamp

The time at which the frame at position was presented

Input

The input direction marker

Mono

The single mono channel configuration marker

Output

The output direction marker

Stereo

The dual stereo channels configuration marker

Unspecified

Unspecified marker type for use everywhere

Version

The version info

Enums

AltFrame
AudioApi

The underlying audio API used by the audio stream.

AudioDeviceDirection

The direction of audio device

AudioDeviceType

The type of audio device

AudioFeature

The Android audio features

AudioFormat

The format of audio samples.

ChannelCount

The channel count of the audio stream. Use of this enum is convenient to avoid "magic" numbers when specifying the channel count.

ContentType

The ContentType attribute describes what you are playing. It expresses the general category of the content. This information is optional. But in case it is known (for instance {@link Movie} for a movie streaming service or {@link Speech} for an audio book application) this information might be used by the audio framework to enforce audio focus.

DataCallbackResult

The result of an audio callback.

Direction

The direction of the stream.

Error

The error of an operation.

InputPreset

Defines the audio source. An audio source defines both a default physical source of audio signal, and a recording configuration.

PerformanceMode

The performance mode of the audio stream.

SampleRateConversionQuality

Specifies the quality of the sample rate conversion performed by Oboe. Higher quality will require more CPU load. Higher quality conversion will probably be implemented using a sinc based resampler.

SessionId

This attribute can be used to allocate a session ID to the audio stream.

SharingMode

The sharing mode of the audio stream.

StreamState

The state of the audio stream.

Usage

The Usage attribute expresses why you are playing a sound, what is this sound used for. This information is used by certain platforms or routing policies to make more refined volume or routing decisions.

Constants

DEFAULT_TIMEOUT_NANOS

The default number of nanoseconds to wait for when performing state change operations on the stream, such as start and stop.

MILLIS_PER_SECOND

The number of milliseconds in a second. 1,000.

NANOS_PER_MICROSECOND

The number of nanoseconds in a microsecond. 1,000.

NANOS_PER_MILLISECOND

The number of nanoseconds in a millisecond. 1,000,000.

NANOS_PER_SECOND

The number of nanoseconds in a second. 1,000,000,000.

Traits

AudioInputCallback

This trait defines a callback interface for:

AudioInputStream

The stream which can be used for audio input

AudioInputStreamSync

The stream which can be used for audio input in synchronous mode

AudioOutputCallback

This trait defines a callback interface for:

AudioOutputStream

The stream which can be used for audio output

AudioOutputStreamSync

The stream which can be used for audio output in synchronous mode

AudioStream

Base trait for Oboe audio stream.

AudioStreamBase

Base trait containing parameters for audio streams and builders.

IsChannelCount

The trait for channel count marker types

IsDirection

The trait for direction marker types

IsFormat

The traint for format marker types

IsFrameType

The trait for frame type marker types

Type Definitions

Result

The result of an operation with value

Status

The result of operation without value