pub struct UISceneSessionActivationRequest { /* private fields */ }UISceneSessionActivationRequest only.Expand description
Implementations§
Source§impl UISceneSessionActivationRequest
impl UISceneSessionActivationRequest
Sourcepub fn role(&self) -> Retained<UISceneSessionRole>
Available on crate feature UISceneDefinitions only.
pub fn role(&self) -> Retained<UISceneSessionRole>
UISceneDefinitions only.The role to request. If the request was created using requestWithSession:, this reflects
the role of the session.
Sourcepub fn session(&self, mtm: MainThreadMarker) -> Option<Retained<UISceneSession>>
Available on crate feature UISceneSession only.
pub fn session(&self, mtm: MainThreadMarker) -> Option<Retained<UISceneSession>>
UISceneSession only.The specific scene session that should be activated, if provided when creating the request.
Sourcepub fn userActivity(&self) -> Option<Retained<NSUserActivity>>
pub fn userActivity(&self) -> Option<Retained<NSUserActivity>>
An optional user activity to send to the newly activated scene.
Only sessions with a matching role will have their activationConditions evaluated
against the user activity’s targetContentIdentifier.
Sourcepub fn setUserActivity(&self, user_activity: Option<&NSUserActivity>)
pub fn setUserActivity(&self, user_activity: Option<&NSUserActivity>)
Setter for userActivity.
Sourcepub fn options(
&self,
mtm: MainThreadMarker,
) -> Option<Retained<UISceneActivationRequestOptions>>
Available on crate feature UISceneOptions only.
pub fn options( &self, mtm: MainThreadMarker, ) -> Option<Retained<UISceneActivationRequestOptions>>
UISceneOptions only.Optional parameters used for further customizing the request.
Sourcepub fn setOptions(&self, options: Option<&UISceneActivationRequestOptions>)
Available on crate feature UISceneOptions only.
pub fn setOptions(&self, options: Option<&UISceneActivationRequestOptions>)
UISceneOptions only.Sourcepub fn request() -> Retained<Self>
pub fn request() -> Retained<Self>
Creates a request for activating a session with the role of UIWindowSceneSessionRoleApplication.
Sourcepub fn requestWithRole(role: &UISceneSessionRole) -> Retained<Self>
Available on crate feature UISceneDefinitions only.
pub fn requestWithRole(role: &UISceneSessionRole) -> Retained<Self>
UISceneDefinitions only.Creates a request for activating a session with the specified role.
- Parameter role: The requested scene session role.
Sourcepub fn requestWithSession(session: &UISceneSession) -> Retained<Self>
Available on crate feature UISceneSession only.
pub fn requestWithSession(session: &UISceneSession) -> Retained<Self>
UISceneSession only.Creates a request for activating an existing scene session.
- Parameter session: The existing session to activate.
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn new() -> Retained<Self>
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for UISceneSessionActivationRequest
impl ClassType for UISceneSessionActivationRequest
Source§const NAME: &'static str = "UISceneSessionActivationRequest"
const NAME: &'static str = "UISceneSessionActivationRequest"
Source§type ThreadKind = <<UISceneSessionActivationRequest as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<UISceneSessionActivationRequest as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for UISceneSessionActivationRequest
impl CopyingHelper for UISceneSessionActivationRequest
Source§type Result = UISceneSessionActivationRequest
type Result = UISceneSessionActivationRequest
Self if the type has no
immutable counterpart. Read moreSource§impl NSCopying for UISceneSessionActivationRequest
impl NSCopying for UISceneSessionActivationRequest
Source§impl NSObjectProtocol for UISceneSessionActivationRequest
impl NSObjectProtocol for UISceneSessionActivationRequest
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref