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/*!
Objective-C type encoding creation and parsing in Rust.
The Objective-C compiler encodes types as strings for usage in the runtime.
This crate aims to provide a strongly-typed (rather than stringly-typed) way
to create and describe these type encodings without memory allocation in Rust.
# Implementing Encode
This crate declares an `Encode` trait that can be implemented for types that
the Objective-C compiler can encode. Implementing this trait looks like:
``` ignore
unsafe impl Encode for CGPoint {
type Encoding = Struct<&'static str, (Primitive, Primitive)>;
fn encode() -> Self::Encoding {
Struct::new("CGPoint", (CGFloat::encode(), CGFloat::encode()))
}
}
```
For an example of how this works with more complex types, like structs
containing structs, see the `core_graphics` example.
# Comparing with encoding strings
If you have an encoding string from the Objective-C runtime, it can be parsed
and compared with another encoding through a `StrEncoding`:
```
# use objc_encode::{Encode, Encoding};
# use objc_encode::parse::StrEncoding;
let parsed = StrEncoding::from_str("i").unwrap();
assert!(parsed == &i32::encode());
```
# Generating encoding strings
Every `Encoding` implements `Display` as its string representation.
This can be generated conveniently through the `to_string` method:
```
# use objc_encode::Encode;
assert_eq!(i32::encode().to_string(), "i");
```
*/
extern crate libc;
extern crate std;
use fmt;
pub use Encode;
pub use Descriptor;
pub use ;
/// An Objective-C type encoding.