objc-encode 0.0.1

Objective-C type encoding creation and parsing in Rust.
Objective-C type encoding creation and parsing in Rust.

The Objective-C compiler encodes types as strings for usage in the runtime.
This crate aims to provide a strongly-typed (rather than stringly-typed) way
to create and describe these type encodings without memory allocation in Rust.

# Implementing Encode

This crate declares an `Encode` trait that can be implemented for types that
the Objective-C compiler can encode. Implementing this trait looks like:

``` rust
unsafe impl Encode for CGPoint {
    type Encoding = Struct<&'static str, (Primitive, Primitive)>;

    fn encode() -> Self::Encoding {
        Struct::new("CGPoint", (CGFloat::encode(), CGFloat::encode()))
    }
}
```

For an example of how this works with more complex types, like structs
containing structs, see the `core_graphics` example.

# Comparing with encoding strings

If you have an encoding string from the Objective-C runtime, it can be parsed
and compared with another encoding through a `StrEncoding`:

``` rust
let parsed = StrEncoding::from_str("i").unwrap();
assert!(i32::encode().eq_encoding(parsed));
```

# Generating encoding strings

The string representation of an `Encoding` can be generated via its `write`
method:

``` rust
let mut result = String::new();
i32::encode().write(&mut result).unwrap();
assert_eq!(result, "i");
```

The encodings defined in this crate also implement `Display` for convenience,
allowing the `to_string` method to be used:

``` rust
assert_eq!(i32::encode().to_string(), "i");
```