NSTD
A cross-platform, fast, and safe general purpose C library written in Rust.
The library is organized as a series of modules. The top level module nstd encompasses the entire
crate. Each module can have their own submodules (eg. nstd.core.def or nstd::core::def with
Rust syntax).
Modules
nstd- A cross-platform, fast, and safe general purpose C library written in Rust.alloc- Low level memory allocation.core- Provides core functionality fornstd.cstr- Unowned C string slices.raw- Raw C string processing.
cty- Provides functions for examining and operating on character types.def- Contains common types used throughoutnstd.fty- Provides functions for examining and operating on floating point types.ity- Provides functions for examining and operating on integral types.math- Low level math operations.mem- Contains mostly unsafe functions for interacting with raw memory.ptr- A sized pointer to some arbitrary type.range- A half-open (low inclusive, high exclusive) numerical range.slice- A view into a sequence of values in memory.str- An unowned view into a UTF-8 encoded byte string.
cstring- A dynamically sized, null terminated, C string.heap_ptr- A pointer type for single value heap allocation.io- Provides functionality for interacting with the standard I/O streams.stderr- A handle to the standard error stream.stdin- A handle to the standard input stream.stdout- A handle to the standard output stream.
os- Operating system specific functionality.windows- OS support for Windows.alloc- Low level memory allocation for Windows.heap- Process heap management for Windows.
shared_lib- Access symbols from loaded shared libraries.shared_ptr- A reference counting smart pointer.string- Dynamically sized UTF-8 encoded byte string.vec- A dynamically sized contiguous sequence of values.
Platform support
nstd.core should support anything that rustc supports.
nstd.os's child modules will only work on the operating system they target. For example,
nstd.os.windows will only work on Windows and nstd.os.linux will only work on Linux
distributions.
Other modules will work on most platforms, primarily targeting Windows, macOS, Linux, Android, and iOS.
Language support
This library can be accessed from any language that supports calling C code! As of now this will need to be done manually as there are no official wrappers for the API, however whenever library versioning occurs, the plan is to start adding official wrappers so developers from other languages can easily use the API.
Safety notes
nstd tries it's best to comply with Rust's safety. This means anything that can cause undefined
behavior is considered unsafe (with the exception of functions that take Rusty references, which
always assume a non-null argument). However nstd is a C library, and we do not have access to
the borrow checker in C, and making every function that borrows data mutably "unsafe" would not be
ideal. I am always looking for ways to make this API as safe as sanely possible, so please open an
issue if you have any ideas on how we can do so, it would be greatly appreciated.
How to build
nstd let you decide what features you want to use. Any module that falls under the top level
module has a dedicated feature flag, for example nstd.core has the feature flag nstd_core and
nstd.alloc has the feature flag nstd_alloc. Each module can also have additional features, for
example nstd.os has the additional nstd_os_windows_alloc feature for memory allocation on
Windows, this allows other modules to use the low level memory allocation API for Windows without
enabling memory allocation support for other operating systems. To build nstd as a C library, use
the clib feature flag. The std feature flag enables Rust standard library support. std and
nstd_core are enabled by default.
For example:
cargo build --release --features "clib nstd_alloc nstd_vec"
To build with all features:
cargo build --release --all-features