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use math::{Point2, Point3, Point4};
use noise_fns::NoiseFn;
pub struct ScalePoint<'a, Source: 'a> {
pub source: &'a Source,
pub x_scale: f64,
pub y_scale: f64,
pub z_scale: f64,
pub u_scale: f64,
}
impl<'a, Source> ScalePoint<'a, Source> {
pub fn new(source: &'a Source) -> Self {
ScalePoint {
source,
x_scale: 1.0,
y_scale: 1.0,
z_scale: 1.0,
u_scale: 1.0,
}
}
pub fn set_x_scale(self, x_scale: f64) -> Self {
ScalePoint { x_scale, ..self }
}
pub fn set_y_scale(self, y_scale: f64) -> Self {
ScalePoint { y_scale, ..self }
}
pub fn set_z_scale(self, z_scale: f64) -> Self {
ScalePoint { z_scale, ..self }
}
pub fn set_u_scale(self, u_scale: f64) -> Self {
ScalePoint { u_scale, ..self }
}
pub fn set_scale(self, scale: f64) -> Self {
ScalePoint {
x_scale: scale,
y_scale: scale,
z_scale: scale,
u_scale: scale,
..self
}
}
pub fn set_all_scales(self, x_scale: f64, y_scale: f64, z_scale: f64, u_scale: f64) -> Self {
ScalePoint {
x_scale,
y_scale,
z_scale,
u_scale,
..self
}
}
}
impl<'a, Source> NoiseFn<Point2<f64>> for ScalePoint<'a, Source>
where
Source: NoiseFn<Point2<f64>>,
{
fn get(&self, point: Point2<f64>) -> f64 {
self.source
.get([point[0] * self.x_scale, point[1] * self.y_scale])
}
}
impl<'a, Source> NoiseFn<Point3<f64>> for ScalePoint<'a, Source>
where
Source: NoiseFn<Point3<f64>>,
{
fn get(&self, point: Point3<f64>) -> f64 {
self.source.get([
point[0] * self.x_scale,
point[1] * self.y_scale,
point[2] * self.z_scale,
])
}
}
impl<'a, Source> NoiseFn<Point4<f64>> for ScalePoint<'a, Source>
where
Source: NoiseFn<Point4<f64>>,
{
fn get(&self, point: Point4<f64>) -> f64 {
self.source.get([
point[0] * self.x_scale,
point[1] * self.y_scale,
point[2] * self.z_scale,
point[3] * self.u_scale,
])
}
}