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extern crate sdl2; extern crate serde; extern crate chrono; #[macro_use] extern crate serde_derive; extern crate bincode; #[macro_use] extern crate enum_primitive; extern crate num; extern crate rand; #[macro_use] extern crate unborrow; pub extern crate ncollide; pub extern crate nphysics2d; pub extern crate nalgebra; mod app; pub use app::App; mod audio_private; pub mod audio { pub use audio_private::audio::Audio; pub use audio_private::playlist::Playlist; } mod game_object; pub use game_object::GameObject; pub mod component; mod graphics_private; pub mod graphics { pub use graphics_private::texture::Texture; pub use graphics_private::Sprite; pub use graphics_private::sprite_sheet::SpriteSheet; pub use graphics_private::canvas::Canvas; } mod math_private; pub mod math { pub use math_private::vector::Vector; pub use math_private::vector::VecConvert; pub use math_private::transform::Transform; pub use math_private::transform::TransformDirections; pub use math_private::polar_coords::PolarCoords; pub use math_private::Rect; pub use math_private::IntRect; pub use math_private::int_vector::IntVector; pub use math_private::int_vector::IntVecConvert; pub use math_private::check_and_use; } mod input_private; pub mod input { pub use input_private::Axis; pub use input_private::input::Input; pub use input_private::keyboard; pub use input_private::mouse; pub use input_private::Button; } mod camera; pub use camera::Camera; mod option_loaned; pub use option_loaned::OptionLoaned;