Function ncollide_procedural::quad [] [src]

pub fn quad<P>(width: P::Vect::Scalar, height: P::Vect::Scalar, usubdivs: usize, vsubdivs: usize) -> TriMesh<P> where P: Point

Adds a double-sided quad to the scene.

The quad is initially centered at (0, 0, 0). Its normal is the z axis. The quad itself is composed of a user-defined number of triangles regularly spaced on a grid. This is the main way to draw height maps.

Arguments

  • w - the quad width.
  • h - the quad height.
  • usubdivs - number of horizontal subdivisions. This correspond to the number of squares which will be placed horizontally on each line. Must not be 0.
  • vsubdivs - number of vertical subdivisions. This correspond to the number of squares which will be placed vertically on each line. Must not be 0.