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//! High level API to detect collisions in large, complex scenes. pub use self::collision_groups::{CollisionGroups, CollisionGroupsPairFilter}; pub use self::collision_object::{ CollisionObject, CollisionObjectHandle, CollisionObjectSlab, CollisionObjects, GeometricQueryType, }; pub use self::collision_world::{ BroadPhaseObject, CollisionWorld, InterferencesWithAABB, InterferencesWithPoint, InterferencesWithRay, }; mod collision_groups; mod collision_object; mod collision_world;