Module nannou_core::prelude [−][src]
Expand description
A collection of commonly used items that are generally useful to have in scope.
Re-exports
pub use crate::color::gray; | |
pub use crate::color::hsl; | |
pub use crate::color::hsla; | |
pub use crate::color::hsv; | |
pub use crate::color::hsva; | |
pub use crate::color::lin_srgb; | |
pub use crate::color::lin_srgba; | |
pub use crate::color::rgb; | |
pub use crate::color::rgb8; | |
pub use crate::color::rgba; | |
pub use crate::color::rgba8; | |
pub use crate::color::srgb; | |
pub use crate::color::srgb8; | |
pub use crate::color::srgba; | |
pub use crate::color::srgba8; | |
pub use crate::color::Gray; | |
pub use crate::color::Rgb; | |
pub use crate::color::Rgb8; | |
pub use crate::color::Rgba; | |
pub use crate::color::Rgba8; | |
pub use crate::geom; | |
pub use crate::geom::pt2; | |
pub use crate::geom::pt3; | |
pub use crate::geom::Cuboid; | |
pub use crate::geom::Point2; | |
pub use crate::geom::Point3; | |
pub use crate::geom::Rect; | |
pub use crate::geom::Vector2; | Deprecated |
pub use crate::geom::Vector3; | Deprecated |
pub use crate::geom::Vector4; | Deprecated |
pub use crate::math::clamp; | |
pub use crate::math::deg_to_rad; | |
pub use crate::math::fmod; | |
pub use crate::math::map_range; | |
pub use crate::math::partial_max; | |
pub use crate::math::partial_min; | |
pub use crate::math::rad_to_deg; | |
pub use crate::math::rad_to_turns; | |
pub use crate::math::turns_to_rad; | |
pub use crate::math::Mat4LookTo; | |
pub use crate::math::Vec2Angle; | |
pub use crate::math::Vec2Rotate; | |
pub use crate::rand::random_ascii; | |
pub use crate::rand::random_f32; | |
pub use crate::rand::random_f64; | |
pub use crate::rand::random_range; |
Modules
bounds | |
cast | |
float | |
identities | |
int | |
ops | |
pow | |
real | |
rgb | RGB types, spaces and standards. |
sign |
Structs
Affine2 | A 2D affine transform, which can represent translation, rotation, scaling and shear. |
Affine3A | A 3D affine transform, which can represent translation, rotation, scaling and shear. |
BVec2 | A 2-dimensional boolean vector. |
BVec3 | A 3-dimensional boolean vector. |
BVec4 | A 4-dimensional boolean vector. |
DAffine2 | A 2D affine transform, which can represent translation, rotation, scaling and shear. |
DAffine3 | A 3D affine transform, which can represent translation, rotation, scaling and shear. |
DMat2 | A 2x2 column major matrix. |
DMat3 | A 3x3 column major matrix. |
DMat4 | A 4x4 column major matrix. |
DQuat | A quaternion representing an orientation. |
DVec2 | A 2-dimensional vector. |
DVec3 | A 3-dimensional vector. |
DVec4 | A 4-dimensional vector. |
Hsl | Linear HSL color space. |
Hsv | Linear HSV color space. |
IVec2 | A 2-dimensional vector. |
IVec3 | A 3-dimensional vector. |
IVec4 | A 4-dimensional vector. |
Mat2 | A 2x2 column major matrix. |
Mat3 | A 3x3 column major matrix. |
Mat3A | A 3x3 column major matrix. |
Mat4 | A 4x4 column major matrix. |
ParseFloatError | |
Quat | A quaternion representing an orientation. |
UVec2 | A 2-dimensional vector. |
UVec3 | A 3-dimensional vector. |
UVec4 | A 4-dimensional vector. |
Vec2 | A 2-dimensional vector. |
Vec3 | A 3-dimensional vector without SIMD support. |
Vec3A | A 3-dimensional vector with SIMD support. |
Vec4 | A 4-dimensional vector. |
Enums
FloatErrorKind |
Constants
Traits
AsPrimitive | A generic interface for casting between machine scalars with the
|
Bounded | Numbers which have upper and lower bounds |
CheckedAdd | Performs addition that returns |
CheckedDiv | Performs division that returns |
CheckedMul | Performs multiplication that returns |
CheckedNeg | Performs negation that returns |
CheckedRem | Performs an integral remainder that returns |
CheckedShl | Performs a left shift that returns |
CheckedShr | Performs a right shift that returns |
CheckedSub | Performs subtraction that returns |
Float | Generic trait for floating point numbers |
FloatConst | |
FromPrimitive | A generic trait for converting a number to a value. |
Inv | Unary operator for retrieving the multiplicative inverse, or reciprocal, of a value. |
MulAdd | Fused multiply-add. Computes |
MulAddAssign | The fused multiply-add assignment operation. |
Num | The base trait for numeric types, covering |
NumAssign | The trait for |
NumAssignOps | The trait for types implementing numeric assignment operators (like |
NumAssignRef | The trait for |
NumCast | An interface for casting between machine scalars. |
NumOps | The trait for types implementing basic numeric operations |
NumRef | The trait for |
One | Defines a multiplicative identity element for |
Pow | Binary operator for raising a value to a power. |
PrimInt | Generic trait for primitive integers. |
RefNum | The trait for references which implement numeric operations, taking the second operand either by value or by reference. |
Saturating | Saturating math operations. Deprecated, use |
SaturatingAdd | Performs addition that saturates at the numeric bounds instead of overflowing. |
SaturatingMul | Performs multiplication that saturates at the numeric bounds instead of overflowing. |
SaturatingSub | Performs subtraction that saturates at the numeric bounds instead of overflowing. |
Signed | Useful functions for signed numbers (i.e. numbers that can be negative). |
ToPrimitive | A generic trait for converting a value to a number. |
Unsigned | A trait for values which cannot be negative |
WrappingAdd | Performs addition that wraps around on overflow. |
WrappingMul | Performs multiplication that wraps around on overflow. |
WrappingNeg | Performs a negation that does not panic. |
WrappingShl | Performs a left shift that does not panic. |
WrappingShr | Performs a right shift that does not panic. |
WrappingSub | Performs subtraction that wraps around on overflow. |
Zero | Defines an additive identity element for |
Functions
abs | Computes the absolute value. |
abs_sub | The positive difference of two numbers. |
cast | Cast from one machine scalar to another. |
checked_pow | Raises a value to the power of exp, returning |
clamp | A value bounded by a minimum and a maximum |
clamp_max | A value bounded by a maximum value |
clamp_min | A value bounded by a minimum value |
dmat2 | Creates a 2x2 matrix from two column vectors. |
dmat3 | Creates a 3x3 matrix from three column vectors. |
dmat4 | Creates a 4x4 matrix from four column vectors. |
dquat | Creates a quaternion from |
dvec2 | Creates a 2-dimensional vector. |
dvec3 | Creates a 3-dimensional vector. |
dvec4 | Creates a 4-dimensional vector. |
ivec2 | Creates a 2-dimensional vector. |
ivec3 | Creates a 3-dimensional vector. |
ivec4 | Creates a 4-dimensional vector. |
mat2 | Creates a 2x2 matrix from two column vectors. |
mat3 | Creates a 3x3 matrix from three column vectors. |
mat3a | Creates a 3x3 matrix from three column vectors. |
mat4 | Creates a 4x4 matrix from four column vectors. |
one | Returns the multiplicative identity, |
pow | Raises a value to the power of exp, using exponentiation by squaring. |
quat | Creates a quaternion from |
random | Generates a random value using the thread-local random number generator. |
signum | Returns the sign of the number. |
vec2 | Creates a 2-dimensional vector. |
vec3 | Creates a 3-dimensional vector. |
vec3a | Creates a 3-dimensional vector. |
vec4 | Creates a 4-dimensional vector. |
zero | Returns the additive identity, |
Type Definitions
Hsla | Linear HSL with an alpha component. See the |
Hsva | Linear HSV with an alpha component. See the |
LinSrgb | Linear sRGB. |
LinSrgba | Linear sRGB with an alpha component. |
Srgb | Nonlinear sRGB. |
Srgba | Nonlinear sRGB with an alpha component. |