[][src]Module nannou::app

Items related to the App type and the application context in general.

See here for items relating to the event loop, device access, creating and managing windows, streams and more.

  • App - provides a context and API for windowing, audio, devices, etc.
  • Proxy - a handle to an App that may be used from a non-main thread.
  • Audio - an API accessed via app.audio for enumerating audio devices, spawning audio input/output streams, etc.
  • Draw - a simple API for drawing graphics, accessible via app.draw().
  • LoopMode - describes the behaviour of the application event loop.

Structs

App

Each nannou application has a single App instance. This App represents the entire context of the application.

Audio

An API accessed via app.audio for enumerating audio devices and spawning input/output audio streams with either default or custom stream format.

Builder

A nannou App builder.

Draw

A nannou::Draw instance owned by the App. A simple API for sketching with 2D and 3D graphics.

Proxy

A handle to the App that can be shared across threads. This may be used to "wake up" the App's inner event loop.

Enums

LoopMode

The mode in which the App is currently running the event loop and emitting Update events.

Type Definitions

DrawScalar

The app uses a set scalar type in order to provide a simplistic API to users.

EventFn

The user function type for updating their model in accordance with some event.

ExitFn

The user function type allowing them to consume the model when the application exits.

ModelFn

The user function type for initialising their model.

SketchViewFn

A shorthand version of ViewFn for sketches where the user does not need a model.

UpdateFn

The user function type for updating the user model within the application loop.

ViewFn

The user function type for drawing their model to the surface of a single window.