Trait nannou::draw::properties::spatial::orientation::SetOrientation[][src]

pub trait SetOrientation<S>: Sized {
    fn properties(&mut self) -> &mut Properties<S>;

    fn look_at(self, target: LookAt<S>) -> Self { ... }
fn look_at_node(self, node: Index) -> Self { ... }
fn look_at_point(self, point: Point3<S>) -> Self { ... }
fn x_orientation(self, orientation: Orientation<S>) -> Self { ... }
fn y_orientation(self, orientation: Orientation<S>) -> Self { ... }
fn z_orientation(self, orientation: Orientation<S>) -> Self { ... }
fn x_radians(self, x: S) -> Self { ... }
fn y_radians(self, y: S) -> Self { ... }
fn z_radians(self, z: S) -> Self { ... }
fn x_degrees(self, x: S) -> Self
    where
        S: BaseFloat
, { ... }
fn y_degrees(self, y: S) -> Self
    where
        S: BaseFloat
, { ... }
fn z_degrees(self, z: S) -> Self
    where
        S: BaseFloat
, { ... }
fn x_turns(self, x: S) -> Self
    where
        S: BaseFloat
, { ... }
fn y_turns(self, y: S) -> Self
    where
        S: BaseFloat
, { ... }
fn z_turns(self, z: S) -> Self
    where
        S: BaseFloat
, { ... }
fn radians(self, v: Vector3<S>) -> Self { ... }
fn degrees(self, v: Vector3<S>) -> Self
    where
        S: BaseFloat
, { ... }
fn turns(self, v: Vector3<S>) -> Self
    where
        S: BaseFloat
, { ... }
fn euler<A>(self, e: Euler<A>) -> Self
    where
        S: BaseFloat,
        A: Angle + Into<Rad<S>>
, { ... }
fn quaternion(self, q: Quaternion<S>) -> Self
    where
        S: BaseFloat
, { ... }
fn x_radians_relative(self, x: S) -> Self { ... }
fn y_radians_relative(self, y: S) -> Self { ... }
fn z_radians_relative(self, z: S) -> Self { ... }
fn x_radians_relative_to(self, other: Index, x: S) -> Self { ... }
fn y_radians_relative_to(self, other: Index, y: S) -> Self { ... }
fn z_radians_relative_to(self, other: Index, z: S) -> Self { ... }
fn x_degrees_relative(self, x: S) -> Self
    where
        S: BaseFloat
, { ... }
fn y_degrees_relative(self, y: S) -> Self
    where
        S: BaseFloat
, { ... }
fn z_degrees_relative(self, z: S) -> Self
    where
        S: BaseFloat
, { ... }
fn x_degrees_relative_to(self, other: Index, x: S) -> Self
    where
        S: BaseFloat
, { ... }
fn y_degrees_relative_to(self, other: Index, y: S) -> Self
    where
        S: BaseFloat
, { ... }
fn z_degrees_relative_to(self, other: Index, z: S) -> Self
    where
        S: BaseFloat
, { ... }
fn x_turns_relative(self, x: S) -> Self
    where
        S: BaseFloat
, { ... }
fn y_turns_relative(self, y: S) -> Self
    where
        S: BaseFloat
, { ... }
fn z_turns_relative(self, z: S) -> Self
    where
        S: BaseFloat
, { ... }
fn x_turns_relative_to(self, other: Index, x: S) -> Self
    where
        S: BaseFloat
, { ... }
fn y_turns_relative_to(self, other: Index, y: S) -> Self
    where
        S: BaseFloat
, { ... }
fn z_turns_relative_to(self, other: Index, z: S) -> Self
    where
        S: BaseFloat
, { ... }
fn radians_relative(self, v: Vector3<S>) -> Self { ... }
fn radians_relative_to(self, other: Index, v: Vector3<S>) -> Self { ... }
fn degrees_relative(self, v: Vector3<S>) -> Self
    where
        S: BaseFloat
, { ... }
fn degrees_relative_to(self, other: Index, v: Vector3<S>) -> Self
    where
        S: BaseFloat
, { ... }
fn turns_relative(self, v: Vector3<S>) -> Self
    where
        S: BaseFloat
, { ... }
fn turns_relative_to(self, other: Index, v: Vector3<S>) -> Self
    where
        S: BaseFloat
, { ... }
fn euler_relative<A>(self, e: Euler<A>) -> Self
    where
        S: BaseFloat,
        A: Angle + Into<Rad<S>>
, { ... }
fn euler_relative_to<A>(self, other: Index, e: Euler<A>) -> Self
    where
        S: BaseFloat,
        A: Angle + Into<Rad<S>>
, { ... }
fn pitch(self, pitch: S) -> Self { ... }
fn yaw(self, yaw: S) -> Self { ... }
fn roll(self, roll: S) -> Self { ... }
fn rotate(self, radians: S) -> Self { ... } }

An API for setting the orientation::Properties.

Required Methods

Provide a mutable reference to the orientation::Properties for updating.

Provided Methods

Describe orientation via the vector that points to the given target.

Describe orientation via the vector that points to the given node.

Describe orientation via the vector that points to the given point.

Build with the given Orientation along the x axis.

Build with the given Orientation along the x axis.

Build with the given Orientation along the x axis.

Specify the orientation around the x axis as an absolute value in radians.

Specify the orientation around the y axis as an absolute value in radians.

Specify the orientation around the z axis as an absolute value in radians.

Specify the orientation around the x axis as an absolute value in radians.

Specify the orientation around the y axis as an absolute value in radians.

Specify the orientation around the z axis as an absolute value in radians.

Specify the orientation around the x axis as a number of turns around the axis.

Specify the orientation around the y axis as a number of turns around the axis.

Specify the orientation around the z axis as a number of turns around the axis.

Specify the orientation along each axis with the given Vector of radians.

This has the same affect as calling self.x_radians(v.x).y_radians(v.y).z_radians(v.z).

Specify the orientation along each axis with the given Vector of degrees.

This has the same affect as calling self.x_degrees(v.x).y_degrees(v.y).z_degrees(v.z).

Specify the orientation along each axis with the given Vector of "turns".

This has the same affect as calling self.x_turns(v.x).y_turns(v.y).z_turns(v.z).

Specify the orientation with the given Euler.

The euler can be specified in either radians (via Rad) or degrees (via Deg).

Specify the orientation with the given Quaternion.

Specify the orientation around the x axis as a relative value in radians.

Specify the orientation around the y axis as a relative value in radians.

Specify the orientation around the z axis as a relative value in radians.

Specify the orientation around the x axis as a relative value in radians.

Specify the orientation around the y axis as a relative value in radians.

Specify the orientation around the z axis as a relative value in radians.

Specify the orientation around the x axis as a relative value in degrees.

Specify the orientation around the y axis as a relative value in degrees.

Specify the orientation around the z axis as a relative value in degrees.

Specify the orientation around the x axis as a relative value in degrees.

Specify the orientation around the y axis as a relative value in degrees.

Specify the orientation around the z axis as a relative value in degrees.

Specify the relative orientation around the x axis as a number of turns around the axis.

Specify the relative orientation around the y axis as a number of turns around the axis.

Specify the relative orientation around the z axis as a number of turns around the axis.

Specify the relative orientation around the x axis as a number of turns around the axis.

Specify the relative orientation around the y axis as a number of turns around the axis.

Specify the relative orientation around the z axis as a number of turns around the axis.

Specify a relative orientation along each axis with the given Vector of radians.

This has the same affect as the following:

This example is not tested
self.x_radians_relative(v.x)
    .y_radians_relative(v.y)
    .z_radians_relative(v.z)

Specify a relative orientation along each axis with the given Vector of radians.

This has the same affect as the following:

This example is not tested
self.x_radians_relative_to(other, v.x)
    .y_radians_relative_to(other, v.y)
    .z_radians_relative_to(other, v.z)

Specify a relative orientation along each axis with the given Vector of degrees.

This has the same affect as the following:

This example is not tested
self.x_degrees_relative(v.x)
    .y_degrees_relative(v.y)
    .z_degrees_relative(v.z)

Specify a relative orientation along each axis with the given Vector of degrees.

This has the same affect as the following:

This example is not tested
self.x_degrees_relative_to(other, v.x)
    .y_degrees_relative_to(other, v.y)
    .z_degrees_relative_to(other, v.z)

Specify a relative orientation along each axis with the given Vector of "turns".

This has the same affect as the following:

This example is not tested
self.x_turns_relative(v.x)
    .y_turns_relative(v.y)
    .z_turns_relative(v.z)

Specify a relative orientation along each axis with the given Vector of "turns".

This has the same affect as the following:

This example is not tested
self.x_turns_relative_to(other, v.x)
    .y_turns_relative_to(other, v.y)
    .z_turns_relative_to(other, v.z)

Specify a relative orientation with the given Euler.

The euler can be specified in either radians (via Rad) or degrees (via Deg).

Specify a relative orientation with the given Euler.

The euler can be specified in either radians (via Rad) or degrees (via Deg).

Specify the "pitch" of the orientation in radians.

This has the same effect as calling x_radians.

Specify the "yaw" of the orientation in radians.

This has the same effect as calling y_radians.

Specify the "roll" of the orientation in radians.

This has the same effect as calling z_radians.

Assuming we're looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians.

This is equivalent to calling the z_radians or roll methods.

Implementors