Struct nannou::ui::input::state::State [−][src]
pub struct State { pub mouse: Mouse, pub touch: HashMap<Id, Touch, BuildHasherDefault<FnvHasher>>, pub widget_capturing_keyboard: Option<NodeIndex<u32>>, pub widget_capturing_mouse: Option<NodeIndex<u32>>, pub widget_under_mouse: Option<NodeIndex<u32>>, pub modifiers: ModifierKey, }
Expand description
Holds the current state of user input.
This includes the state of all buttons on the keyboard and mouse, as well as the position of the mouse.
It also includes which widgets, if any, are capturing keyboard and mouse input.
Fields
mouse: Mouse
Mouse position and button state.
touch: HashMap<Id, Touch, BuildHasherDefault<FnvHasher>>
All in-progress touch interactions.
widget_capturing_keyboard: Option<NodeIndex<u32>>
Which widget, if any, is currently capturing the keyboard
widget_capturing_mouse: Option<NodeIndex<u32>>
Which widget, if any, is currently capturing the mouse
widget_under_mouse: Option<NodeIndex<u32>>
The widget that is currently under the mouse cursor.
If the mouse is currently over multiple widgets, this index will represent the top-most, non-graphic-child widget.
modifiers: ModifierKey
Which modifier keys are being held down.
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for State
impl UnwindSafe for State
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V