Struct nannou::draw::primitive::rect::Rect[][src]

pub struct Rect { /* fields omitted */ }
Expand description

Properties related to drawing a Rect.

Implementations

Stroke the outline with the given color.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Performs the conversion.

Performs the conversion.

Render self into the given mesh.

Provide a mutable reference to the RGBA field which can be used for setting colors.

Specify a color. Read more

Specify the color via red, green and blue channels.

Specify the color via red, green and blue channels as bytes

Specify the color via red, green, blue and alpha channels.

Specify the color via red, green, blue and alpha channels as bytes

Specify the color via hue, saturation and luminance. Read more

Specify the color via hue, saturation, luminance and an alpha channel. Read more

Specify the color via hue, saturation and value (brightness). Read more

Specify the color via hue, saturation, value (brightness) and an alpha channel. Read more

Specify the color as gray scale Read more

Provide a mutable reference to the dimension::Properties for updating.

Set the absolute width for the primitive.

Set the absolute height for the primitive.

Set the absolute depth for the primitive.

Short-hand for the width method.

Short-hand for the height method.

Short-hand for the depth method.

Set the x and y dimensions for the primitive.

Set the x, y and z dimensions for the primitive.

Set the width and height for the primitive.

Set the width and height for the primitive.

Provide a mutable reference to the orientation::Properties for updating.

Describe orientation via the vector that points to the given target.

Specify the orientation around the x axis as an absolute value in radians.

Specify the orientation around the y axis as an absolute value in radians.

Specify the orientation around the z axis as an absolute value in radians.

Specify the orientation around the x axis as an absolute value in degrees.

Specify the orientation around the y axis as an absolute value in degrees.

Specify the orientation around the z axis as an absolute value in degrees.

Specify the orientation around the x axis as a number of turns around the axis.

Specify the orientation around the y axis as a number of turns around the axis.

Specify the orientation around the z axis as a number of turns around the axis.

Specify the orientation along each axis with the given Vector of radians. Read more

Specify the orientation along each axis with the given Vector of degrees. Read more

Specify the orientation along each axis with the given Vector of “turns”. Read more

Specify the orientation with the given euler orientation in radians.

Specify the orientation with the given Quaternion.

Specify the “pitch” of the orientation in radians. Read more

Specify the “yaw” of the orientation in radians. Read more

Specify the “roll” of the orientation in radians. Read more

Assuming we’re looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more

Access to the polygon builder parameters.

Specify no fill color and in turn no fill tessellation for the polygon.

Specify a color to use for stroke tessellation. Read more

Specify the whole set of polygon options.

Provide a mutable reference to the position::Properties for updating.

Build with the given Absolute Position along the x axis.

Build with the given Absolute Position along the y axis.

Build with the given Absolute Position along the z axis.

Set the Position with some two-dimensional point.

Set the Position with some three-dimensional point.

Set the Position with x y coordinates.

Set the Position with x y z coordinates.

Provide a mutable reference to the StrokeOptions field.

Specify the whole set of stroke tessellation options.

The start line cap as specified by the SVG spec.

The end line cap as specified by the SVG spec.

The start and end line cap as specified by the SVG spec.

The stroke for each sub-path does not extend beyond its two endpoints. A zero length sub-path will therefore not have any stroke. Read more

At the end of each sub-path, the shape representing the stroke will be extended by a rectangle with the same width as the stroke width and whose length is half of the stroke width. If a sub-path has zero length, then the resulting effect is that the stroke for that sub-path consists solely of a square with side length equal to the stroke width, centered at the sub-path’s point. Read more

At each end of each sub-path, the shape representing the stroke will be extended by a half circle with a radius equal to the stroke width. If a sub-path has zero length, then the resulting effect is that the stroke for that sub-path consists solely of a full circle centered at the sub-path’s point. Read more

The stroke for each sub-path does not extend beyond its two endpoints. A zero length sub-path will therefore not have any stroke. Read more

At the end of each sub-path, the shape representing the stroke will be extended by a rectangle with the same width as the stroke width and whose length is half of the stroke width. If a sub-path has zero length, then the resulting effect is that the stroke for that sub-path consists solely of a square with side length equal to the stroke width, centered at the sub-path’s point. Read more

At each end of each sub-path, the shape representing the stroke will be extended by a half circle with a radius equal to the stroke width. If a sub-path has zero length, then the resulting effect is that the stroke for that sub-path consists solely of a full circle centered at the sub-path’s point. Read more

The stroke for each sub-path does not extend beyond its two endpoints. A zero length sub-path will therefore not have any stroke. Read more

At the end of each sub-path, the shape representing the stroke will be extended by a rectangle with the same width as the stroke width and whose length is half of the stroke width. If a sub-path has zero length, then the resulting effect is that the stroke for that sub-path consists solely of a square with side length equal to the stroke width, centered at the sub-path’s point. Read more

At each end of each sub-path, the shape representing the stroke will be extended by a half circle with a radius equal to the stroke width. If a sub-path has zero length, then the resulting effect is that the stroke for that sub-path consists solely of a full circle centered at the sub-path’s point. Read more

The way in which lines are joined at the vertices, matching the SVG spec. Read more

A sharp corner is to be used to join path segments.

Same as a join_miter, but if the miter limit is exceeded, the miter is clipped at a miter length equal to the miter limit value multiplied by the stroke width. Read more

A round corner is to be used to join path segments.

A bevelled corner is to be used to join path segments. The bevel shape is a triangle that fills the area between the two stroked segments. Read more

The total stroke_weight (aka width) of the line.

Describes the limit before miter lines will clip, as described in the SVG spec. Read more

Maximum allowed distance to the path when building an approximation.

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert into T with values clamped to the color defined bounds Read more

Convert into T. The resulting color might be invalid in its color space Read more

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.