1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
//! Small tracked parts of the application state. Includes **window**, **keys**, **mouse**, and
//! **time** - each of which are stored in the **App**.

pub use self::keys::Keys;
pub use self::mouse::Mouse;
pub use self::time::Time;
pub use self::window::Window;

/// Tracked state related to the focused window.
pub mod window {
    use crate::geom;
    use crate::window;

    /// The default scalar value used for window positioning and sizing.
    pub type DefaultScalar = geom::scalar::Default;

    /// State of the window in focus.
    #[derive(Copy, Clone, Debug, PartialEq)]
    pub struct Window {
        /// ID of the window currently in focus.
        pub id: Option<window::Id>,
    }

    impl Window {
        /// Initialise the window state.
        pub fn new() -> Self {
            Window { id: None }
        }

        /// Expects that there will be a `window::Id` (the common case) and **panic!**s otherwise.
        pub fn id(&self) -> window::Id {
            self.id.unwrap()
        }
    }
}

/// Tracked state related to the keyboard.
pub mod keys {
    use crate::event::{Key, ModifiersState};
    use std::collections::HashSet;
    use std::ops::Deref;

    /// The state of the keyboard.
    #[derive(Clone, Debug, Default)]
    pub struct Keys {
        /// The state of the modifier keys as last indicated by winit.
        pub mods: ModifiersState,
        /// The state of all keys as tracked via the nannou App event handling.
        pub down: Down,
    }

    /// The set of keys that are currently pressed.
    #[derive(Clone, Debug, Default)]
    pub struct Down {
        pub(crate) keys: HashSet<Key>,
    }

    impl Deref for Down {
        type Target = HashSet<Key>;
        fn deref(&self) -> &Self::Target {
            &self.keys
        }
    }
}

/// Tracked state related to the mouse.
pub mod mouse {
    use crate::geom::{self, Point2};
    use crate::math::BaseFloat;
    use crate::window;
    use std;

    /// The default scalar value used for positions.
    pub type DefaultScalar = geom::scalar::Default;

    #[doc(inline)]
    pub use crate::event::MouseButton as Button;

    /// The max total number of buttons on a mouse.
    pub const NUM_BUTTONS: usize = 9;

    /// The state of the `Mouse` at a single moment in time.
    #[derive(Copy, Clone, Debug, PartialEq)]
    pub struct Mouse<S = DefaultScalar> {
        /// The ID of the last window currently in focus.
        pub window: Option<window::Id>,
        /// *x* position relative to the middle of `window`.
        pub x: S,
        /// *y* position relative to the middle of `window`.
        pub y: S,
        /// A map describing the state of each mouse button.
        pub buttons: ButtonMap,
    }

    /// Whether the button is up or down.
    #[derive(Copy, Clone, Debug, PartialEq)]
    pub enum ButtonPosition<S = DefaultScalar> {
        /// The button is up (i.e. pressed).
        Up,
        /// The button is down and was originally pressed down at the given `Point2`.
        Down(Point2<S>),
    }

    /// Stores the state of all mouse buttons.
    ///
    /// If the mouse button is down, it stores the position of the mouse when the button was pressed
    #[derive(Copy, Clone, Debug, PartialEq)]
    pub struct ButtonMap<S = DefaultScalar> {
        buttons: [ButtonPosition<S>; NUM_BUTTONS],
    }

    /// An iterator yielding all pressed buttons.
    #[derive(Clone)]
    pub struct PressedButtons<'a, S: 'a = DefaultScalar> {
        buttons: std::iter::Enumerate<std::slice::Iter<'a, ButtonPosition<S>>>,
    }

    impl<S> Mouse<S>
    where
        S: BaseFloat,
    {
        /// Construct a new default `Mouse`.
        pub fn new() -> Self {
            Mouse {
                window: None,
                buttons: ButtonMap::new(),
                x: S::zero(),
                y: S::zero(),
            }
        }

        /// The position of the mouse relative to the middle of the window in focus..
        pub fn position(&self) -> Point2<S> {
            Point2 {
                x: self.x,
                y: self.y,
            }
        }
    }

    impl<S> ButtonPosition<S>
    where
        S: BaseFloat,
    {
        /// If the mouse button is down, return a new one with position relative to the given `xy`.
        pub fn relative_to(self, xy: Point2<S>) -> Self {
            match self {
                ButtonPosition::Down(pos) => {
                    let rel_p = pos - xy;
                    ButtonPosition::Down(Point2 {
                        x: rel_p.x,
                        y: rel_p.y,
                    })
                }
                button_pos => button_pos,
            }
        }

        /// Is the `ButtonPosition` down.
        pub fn is_down(&self) -> bool {
            match *self {
                ButtonPosition::Down(_) => true,
                _ => false,
            }
        }

        /// Is the `ButtonPosition` up.
        pub fn is_up(&self) -> bool {
            match *self {
                ButtonPosition::Up => true,
                _ => false,
            }
        }

        /// Returns the position at which the button was pressed.
        pub fn if_down(&self) -> Option<Point2<S>> {
            match *self {
                ButtonPosition::Down(xy) => Some(xy),
                _ => None,
            }
        }
    }

    impl<S> ButtonMap<S>
    where
        S: BaseFloat,
    {
        /// Returns a new button map with all states set to `None`
        pub fn new() -> Self {
            ButtonMap {
                buttons: [ButtonPosition::Up; NUM_BUTTONS],
            }
        }

        /// Returns a copy of the ButtonMap relative to the given `Point`
        pub fn relative_to(self, xy: Point2<S>) -> Self {
            self.buttons
                .iter()
                .enumerate()
                .fold(ButtonMap::new(), |mut map, (idx, button_pos)| {
                    map.buttons[idx] = button_pos.relative_to(xy);
                    map
                })
        }

        /// The state of the left mouse button.
        pub fn left(&self) -> &ButtonPosition<S> {
            &self[Button::Left]
        }

        /// The state of the middle mouse button.
        pub fn middle(&self) -> &ButtonPosition<S> {
            &self[Button::Middle]
        }

        /// The state of the right mouse button.
        pub fn right(&self) -> &ButtonPosition<S> {
            &self[Button::Right]
        }

        /// Sets the `Button` in the `Down` position.
        pub fn press(&mut self, button: Button, xy: Point2<S>) {
            self.buttons[button_to_idx(button)] = ButtonPosition::Down(xy);
        }

        /// Set's the `Button` in the `Up` position.
        pub fn release(&mut self, button: Button) {
            self.buttons[button_to_idx(button)] = ButtonPosition::Up;
        }

        /// An iterator yielding all pressed mouse buttons along with the location at which they
        /// were originally pressed.
        pub fn pressed(&self) -> PressedButtons<S> {
            PressedButtons {
                buttons: self.buttons.iter().enumerate(),
            }
        }
    }

    impl<S> std::ops::Index<Button> for ButtonMap<S> {
        type Output = ButtonPosition<S>;
        fn index(&self, button: Button) -> &Self::Output {
            &self.buttons[button_to_idx(button)]
        }
    }

    impl<'a, S> Iterator for PressedButtons<'a, S>
    where
        S: BaseFloat,
    {
        type Item = (Button, Point2<S>);
        fn next(&mut self) -> Option<Self::Item> {
            while let Some((idx, button_pos)) = self.buttons.next() {
                if let ButtonPosition::Down(xy) = *button_pos {
                    return Some((idx_to_button(idx), xy));
                }
            }
            None
        }
    }

    fn idx_to_button(i: usize) -> Button {
        match i {
            n @ 0..=5 => Button::Other(n as u16),
            6 => Button::Left,
            7 => Button::Right,
            8 => Button::Middle,
            _ => Button::Other(std::u16::MAX),
        }
    }

    fn button_to_idx(button: Button) -> usize {
        match button {
            Button::Other(n) => n as usize,
            Button::Left => 6,
            Button::Right => 7,
            Button::Middle => 8,
        }
    }
}

/// Tracked durations related to the App.
pub mod time {
    /// The state of time tracked by the App.
    #[derive(Copy, Clone, Debug, Default, Eq, PartialEq, Hash)]
    pub struct Time {
        /// The duration since the app started running.
        pub since_start: std::time::Duration,
        /// The duration since the previous update.
        pub since_prev_update: std::time::Duration,
    }

    impl Time {
        /// The number of updates per second if `since_prev_update` were to remain constant
        pub fn updates_per_second(&self) -> f32 {
            if self.since_prev_update.as_secs() > 0 {
                return 0.0;
            }

            let millis = self.since_prev_update.subsec_millis() as f32;

            if millis == 0.0 {
                return std::f32::MAX;
            }

            1000.0 / millis
        }
    }
}