Struct nannou::prelude::rgb::Rgb [−][src]
#[repr(C)]pub struct Rgb<S = Srgb, T = f32> where
S: RgbStandard,
T: Component, { pub red: T, pub green: T, pub blue: T, pub standard: PhantomData<S>, }
Generic RGB.
RGB is probably the most common color space, when it comes to computer graphics, and it’s defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.
Many conversions and operations on this color space requires that it’s
linear, meaning that gamma correction is required when converting to and
from a displayable RGB, such as sRGB. See the pixel
module for encoding formats.
Fields
red: T
The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.
standard: PhantomData<S>
The kind of RGB standard. sRGB is the default.
Implementations
impl<S, T> Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>
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Create an RGB color.
pub fn into_format<U>(self) -> Rgb<S, U> where
U: Component,
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U: Component,
Convert into another component type.
pub fn from_format<U>(color: Rgb<S, U>) -> Rgb<S, T> where
U: Component,
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U: Component,
Convert from another component type.
pub fn into_components(self) -> (T, T, T)
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Convert to a (red, green, blue)
tuple.
pub fn from_components((T, T, T)) -> Rgb<S, T>
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Convert from a (red, green, blue)
tuple.
impl<S, T> Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn into_linear(self) -> Rgb<Linear<<S as RgbStandard>::Space>, T>
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Convert the color to linear RGB.
pub fn from_linear(
color: Rgb<Linear<<S as RgbStandard>::Space>, T>
) -> Rgb<S, T>
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color: Rgb<Linear<<S as RgbStandard>::Space>, T>
) -> Rgb<S, T>
Convert linear RGB to nonlinear RGB.
pub fn into_encoding<St>(self) -> Rgb<St, T> where
St: RgbStandard<Space = <S as RgbStandard>::Space>,
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St: RgbStandard<Space = <S as RgbStandard>::Space>,
Convert the color to a different encoding.
pub fn from_encoding<St>(color: Rgb<St, T>) -> Rgb<S, T> where
St: RgbStandard<Space = <S as RgbStandard>::Space>,
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St: RgbStandard<Space = <S as RgbStandard>::Space>,
Convert RGB from a different encoding.
Trait Implementations
impl<S, T> AbsDiffEq<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard + PartialEq<S>,
T: Component + AbsDiffEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
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S: RgbStandard + PartialEq<S>,
T: Component + AbsDiffEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
type Epsilon = <T as AbsDiffEq<T>>::Epsilon
Used for specifying relative comparisons.
pub fn default_epsilon() -> <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon
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pub fn abs_diff_eq(
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon
) -> bool
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&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon
) -> bool
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
type Output = Rgb<S, <T as Add<T>>::Output>
The resulting type after applying the +
operator.
pub fn add(self, other: Rgb<S, T>) -> <Rgb<S, T> as Add<Rgb<S, T>>>::Output
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impl<S, T> Add<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
type Output = Rgb<S, <T as Add<T>>::Output>
The resulting type after applying the +
operator.
pub fn add(self, c: T) -> <Rgb<S, T> as Add<T>>::Output
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impl<S, T> AddAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign<T>,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign<T>,
pub fn add_assign(&mut self, other: Rgb<S, T>)
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impl<S, T> AddAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign<T>,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign<T>,
pub fn add_assign(&mut self, c: T)
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impl<S, T, P> AsMut<P> for Rgb<S, T> where
S: RgbStandard,
T: Component,
P: RawPixel<T> + ?Sized,
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S: RgbStandard,
T: Component,
P: RawPixel<T> + ?Sized,
pub fn as_mut(&mut self) -> &mut P
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Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); { let raw: &mut [u8] = rgb.as_mut(); raw[1] = 5; } assert_eq!(rgb.green, 5);
impl<S, T, P> AsRef<P> for Rgb<S, T> where
S: RgbStandard,
T: Component,
P: RawPixel<T> + ?Sized,
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S: RgbStandard,
T: Component,
P: RawPixel<T> + ?Sized,
pub fn as_ref(&self) -> &P
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Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); let raw: &[u8] = rgb.as_ref(); assert_eq!(raw[1], 42);
impl<S, T> Blend for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Color = Rgb<S, T>
The core color type. Typically Self
for color types without alpha.
pub fn into_premultiplied(self) -> PreAlpha<Rgb<S, T>, T>
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pub fn from_premultiplied(color: PreAlpha<Rgb<S, T>, T>) -> Rgb<S, T>
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pub fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
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F: BlendFunction<Self::Color>,
pub fn over(self, other: Self) -> Self
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pub fn inside(self, other: Self) -> Self
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pub fn outside(self, other: Self) -> Self
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pub fn atop(self, other: Self) -> Self
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pub fn xor(self, other: Self) -> Self
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pub fn plus(self, other: Self) -> Self
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pub fn multiply(self, other: Self) -> Self
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pub fn screen(self, other: Self) -> Self
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pub fn overlay(self, other: Self) -> Self
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pub fn darken(self, other: Self) -> Self
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pub fn lighten(self, other: Self) -> Self
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pub fn dodge(self, other: Self) -> Self
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pub fn burn(self, other: Self) -> Self
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pub fn hard_light(self, other: Self) -> Self
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pub fn soft_light(self, other: Self) -> Self
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pub fn difference(self, other: Self) -> Self
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pub fn exclusion(self, other: Self) -> Self
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impl<S, T> Clone for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> ComponentWise for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
type Scalar = T
The scalar type for color components.
pub fn component_wise<F>(&self, other: &Rgb<S, T>, f: F) -> Rgb<S, T> where
F: FnMut(T, T) -> T,
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F: FnMut(T, T) -> T,
pub fn component_wise_self<F>(&self, f: F) -> Rgb<S, T> where
F: FnMut(T) -> T,
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F: FnMut(T) -> T,
impl<S, T> Copy for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Debug for Rgb<S, T> where
S: Debug + RgbStandard,
T: Debug + Component,
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S: Debug + RgbStandard,
T: Debug + Component,
impl<S, T> Default for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
type Output = Rgb<S, <T as Div<T>>::Output>
The resulting type after applying the /
operator.
pub fn div(self, other: Rgb<S, T>) -> <Rgb<S, T> as Div<Rgb<S, T>>>::Output
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impl<S, T> Div<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
type Output = Rgb<S, <T as Div<T>>::Output>
The resulting type after applying the /
operator.
pub fn div(self, c: T) -> <Rgb<S, T> as Div<T>>::Output
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impl<S, T> DivAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign<T>,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign<T>,
pub fn div_assign(&mut self, other: Rgb<S, T>)
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impl<S, T> DivAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign<T>,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign<T>,
pub fn div_assign(&mut self, c: T)
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impl<S, T> From<(T, T, T)> for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> From<Alpha<Hsl<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Alpha<Hsv<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Alpha<Hwb<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn from(
color: Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T> From<Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn from(
color: Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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S: RgbStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
_S: RgbStandard<Space = <S as RgbStandard>::Space>,
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S: RgbStandard,
T: Component + Float,
_S: RgbStandard<Space = <S as RgbStandard>::Space>,
impl<S, T> From<Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn from(
color: Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T> From<Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn from(
color: Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Hwb<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn from(
color: Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T> From<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn from(
color: Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
St: LumaStandard<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
St: LumaStandard<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsl<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Luma<S, T>, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
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S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsv<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
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S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hwb<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
[src]
S: RgbStandard,
T: Component + Float,
pub fn from(
color: Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
[src]
color: Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T> FromColor<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
[src]
S: RgbStandard,
T: Component + Float,
pub fn from_xyz(
color: Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
[src]
color: Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
pub fn from_hsv<_S>(color: Hsv<_S, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
[src]
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
pub fn from_hsl<_S>(color: Hsl<_S, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
[src]
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
pub fn from_luma(
color: Luma<Linear<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint>, T>
) -> Rgb<S, T>
[src]
color: Luma<Linear<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint>, T>
) -> Rgb<S, T>
pub fn from_rgb<_S>(color: Rgb<Linear<_S>, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
[src]
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
pub fn from_yxy(inp: Yxy<Wp, T>) -> Self
[src]
pub fn from_lab(inp: Lab<Wp, T>) -> Self
[src]
pub fn from_lch(inp: Lch<Wp, T>) -> Self
[src]
pub fn from_hwb<S>(inp: Hwb<S, T>) -> Self where
S: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbSpace<WhitePoint = Wp>,
impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
pub fn get_hue(&self) -> Option<RgbHue<T>>
[src]
impl<S, T> Into<(T, T, T)> for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
impl<S, T, Wp> IntoColor<Wp, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
pub fn into_xyz(self) -> Xyz<Wp, T>
[src]
pub fn into_yxy(self) -> Yxy<Wp, T>
[src]
pub fn into_lab(self) -> Lab<Wp, T>
[src]
pub fn into_lch(self) -> Lch<Wp, T>
[src]
pub fn into_rgb<Sp>(self) -> Rgb<Linear<Sp>, T> where
Sp: RgbSpace<WhitePoint = Wp>,
[src]
Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_hsl<Sp>(self) -> Hsl<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
[src]
Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_hsv<Sp>(self) -> Hsv<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
[src]
Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_hwb<Sp>(self) -> Hwb<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
[src]
Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_luma(self) -> Luma<Linear<Wp>, T>
[src]
impl<S, T> Limited for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
pub fn is_valid(&self) -> bool
[src]
pub fn clamp(&self) -> Rgb<S, T>
[src]
pub fn clamp_self(&mut self)
[src]
impl<S, T> LowerHex for Rgb<S, T> where
S: RgbStandard,
T: Component + LowerHex,
[src]
S: RgbStandard,
T: Component + LowerHex,
impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
pub fn mix(&self, other: &Rgb<S, T>, factor: T) -> Rgb<S, T>
[src]
impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
type Output = Rgb<S, <T as Mul<T>>::Output>
The resulting type after applying the *
operator.
pub fn mul(self, other: Rgb<S, T>) -> <Rgb<S, T> as Mul<Rgb<S, T>>>::Output
[src]
impl<S, T> Mul<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
type Output = Rgb<S, <T as Mul<T>>::Output>
The resulting type after applying the *
operator.
pub fn mul(self, c: T) -> <Rgb<S, T> as Mul<T>>::Output
[src]
impl<S, T> MulAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign<T>,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign<T>,
pub fn mul_assign(&mut self, other: Rgb<S, T>)
[src]
impl<S, T> MulAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign<T>,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign<T>,
pub fn mul_assign(&mut self, c: T)
[src]
impl<S, T> PartialEq<Rgb<S, T>> for Rgb<S, T> where
S: PartialEq<S> + RgbStandard,
T: PartialEq<T> + Component,
[src]
S: PartialEq<S> + RgbStandard,
T: PartialEq<T> + Component,
impl<S, T> Pixel<T> for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
pub const CHANNELS: usize
[src]
pub fn as_raw<P>(&self) -> &P where
P: RawPixel<T> + ?Sized,
[src]
P: RawPixel<T> + ?Sized,
pub fn as_raw_mut<P>(&mut self) -> &mut P where
P: RawPixel<T> + ?Sized,
[src]
P: RawPixel<T> + ?Sized,
pub fn into_raw<P>(self) -> P where
P: RawPixelSized<T>,
[src]
P: RawPixelSized<T>,
pub fn from_raw<P>(pixel: &P) -> &Self where
P: RawPixel<T> + ?Sized,
[src]
P: RawPixel<T> + ?Sized,
pub fn from_raw_mut<P>(pixel: &mut P) -> &mut Self where
P: RawPixel<T> + ?Sized,
[src]
P: RawPixel<T> + ?Sized,
pub fn from_raw_slice(slice: &[T]) -> &[Self]ⓘ
[src]
pub fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]ⓘ
[src]
pub fn into_raw_slice(slice: &[Self]) -> &[T]ⓘ
[src]
pub fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]ⓘ
[src]
impl<S, T> RelativeEq<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard + PartialEq<S>,
T: Component + RelativeEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
[src]
S: RgbStandard + PartialEq<S>,
T: Component + RelativeEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
pub fn default_max_relative() -> <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon
[src]
pub fn relative_eq(
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon,
max_relative: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon
) -> bool
[src]
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon,
max_relative: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<S, T> Shade for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
pub fn lighten(&self, amount: T) -> Rgb<S, T>
[src]
pub fn darken(&self, amount: Self::Scalar) -> Self
[src]
impl<S, T> StructuralPartialEq for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
type Output = Rgb<S, <T as Sub<T>>::Output>
The resulting type after applying the -
operator.
pub fn sub(self, other: Rgb<S, T>) -> <Rgb<S, T> as Sub<Rgb<S, T>>>::Output
[src]
impl<S, T> Sub<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
type Output = Rgb<S, <T as Sub<T>>::Output>
The resulting type after applying the -
operator.
pub fn sub(self, c: T) -> <Rgb<S, T> as Sub<T>>::Output
[src]
impl<S, T> SubAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign<T>,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign<T>,
pub fn sub_assign(&mut self, other: Rgb<S, T>)
[src]
impl<S, T> SubAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign<T>,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign<T>,
pub fn sub_assign(&mut self, c: T)
[src]
impl<S, T> UlpsEq<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard + PartialEq<S>,
T: Component + UlpsEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
[src]
S: RgbStandard + PartialEq<S>,
T: Component + UlpsEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
pub fn default_max_ulps() -> u32
[src]
pub fn ulps_eq(
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon,
max_ulps: u32
) -> bool
[src]
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as AbsDiffEq<Rgb<S, T>>>::Epsilon,
max_ulps: u32
) -> bool
pub fn ulps_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
impl<S, T> UpperHex for Rgb<S, T> where
S: RgbStandard,
T: Component + UpperHex,
[src]
S: RgbStandard,
T: Component + UpperHex,
Auto Trait Implementations
impl<S, T> RefUnwindSafe for Rgb<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for Rgb<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Sync for Rgb<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Unpin for Rgb<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Rgb<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
S: IntoColor<Swp, T>,
T: Component + Float,
D: FromColor<Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
[src]
S: IntoColor<Swp, T>,
T: Component + Float,
D: FromColor<Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_from(color: S) -> Self
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
[src]
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_into(self) -> D
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> ConvertFrom<T> for U where
U: From<T> + Limited,
[src]
U: From<T> + Limited,
pub fn convert_from(t: T) -> U
[src]
pub fn try_convert_from(t: T) -> Result<U, OutOfBounds<U>>
[src]
pub fn convert_unclamped_from(val: T) -> Self
[src]
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
[src]
U: ConvertFrom<T>,
pub fn convert_into(self) -> U
[src]
pub fn convert_unclamped_into(self) -> U
[src]
pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
[src]
impl<T> Downcast<T> for T
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SetParameter for T
pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
[src]
T: Any + Debug + PartialEq<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,