[−][src]Struct nannou::ui::widget::Grid
A widget for displaying a grid of lines across two axes.
Fields
common: CommonBuilder
Builder parameters that are common to all Widget
s.
style: Style
Unique styling parameters for the Grid
widget.
min_x: X
The minimum visible bound along the x axis.
max_x: X
The maximum visible bound along the x axis.
min_y: Y
The minimum visible bound along the y axis.
max_y: Y
The maximum visible bound along the y axis.
x_offset: Option<X>
An offset for all vertical lines distributed across the x axis.
y_offset: Option<Y>
An offset for all horizontal lines distributed across the y axis.
lines: I
An iterator yielding each sequence of lines to be distributed across the grid.
Methods
impl<X, Y, I> Grid<X, Y, I>
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pub fn new(
min_x: X,
max_x: X,
min_y: Y,
max_y: Y,
lines: I
) -> Grid<X, Y, <I as IntoIterator>::IntoIter> where
I: IntoIterator<Item = Axis<X, Y>>,
X: Into<f64>,
Y: Into<f64>,
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min_x: X,
max_x: X,
min_y: Y,
max_y: Y,
lines: I
) -> Grid<X, Y, <I as IntoIterator>::IntoIter> where
I: IntoIterator<Item = Axis<X, Y>>,
X: Into<f64>,
Y: Into<f64>,
Begin building a new PlotPath
widget instance.
The first four arguments represent the visible range along both axes.
The final argument is an iterator yielding Lines
across either Axis
. The given lines
will be drawn in the order that they're given.
pub fn x_offset(self, x: X) -> Grid<X, Y, I>
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Specify an offset for all vertical lines placed along the X axis.
pub fn y_offset(self, y: Y) -> Grid<X, Y, I>
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Specify an offset for all horizontal lines placed along the Y axis.
Trait Implementations
impl<X, Y, I> Clone for Grid<X, Y, I> where
I: Clone,
X: Clone,
Y: Clone,
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I: Clone,
X: Clone,
Y: Clone,
impl<X, Y, I> Colorable for Grid<X, Y, I>
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fn color(self, color: Color) -> Grid<X, Y, I>
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Build the type's self.$($assignee).+ with the given $Type.
fn rgba(self, r: f32, g: f32, b: f32, a: f32) -> Self
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fn rgb(self, r: f32, g: f32, b: f32) -> Self
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fn hsla(self, h: f32, s: f32, l: f32, a: f32) -> Self
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fn hsl(self, h: f32, s: f32, l: f32) -> Self
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impl<X, Y, I> Common for Grid<X, Y, I>
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fn common(&self) -> &CommonBuilder
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fn common_mut(&mut self) -> &mut CommonBuilder
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impl<X, Y, I> Copy for Grid<X, Y, I> where
I: Copy,
X: Copy,
Y: Copy,
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I: Copy,
X: Copy,
Y: Copy,
impl<X, Y, I> Debug for Grid<X, Y, I> where
I: Debug,
X: Debug,
Y: Debug,
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I: Debug,
X: Debug,
Y: Debug,
impl<X, Y, I> Widget for Grid<X, Y, I> where
I: Iterator<Item = Axis<X, Y>>,
X: Into<f64>,
Y: Into<f64>,
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I: Iterator<Item = Axis<X, Y>>,
X: Into<f64>,
Y: Into<f64>,
type State = State
State to be stored within the Ui
s widget cache. Read more
type Style = Style
Every widget is required to have its own associated Style
type. This type is intended to contain high-level styling information for the widget that can be optionally specified by a user of the widget. Read more
type Event = ()
The type of event yielded by the widget, returned via the Widget::set
function. Read more
fn init_state(&self, id_gen: Generator) -> <Grid<X, Y, I> as Widget>::State
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fn style(&self) -> <Grid<X, Y, I> as Widget>::Style
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fn update(
self,
args: UpdateArgs<Grid<X, Y, I>>
) -> <Grid<X, Y, I> as Widget>::Event
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self,
args: UpdateArgs<Grid<X, Y, I>>
) -> <Grid<X, Y, I> as Widget>::Event
Update the state of the PlotPath.
fn default_x_position(&self, ui: &Ui) -> Position
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fn default_y_position(&self, ui: &Ui) -> Position
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fn default_x_dimension(&self, ui: &Ui) -> Dimension
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fn default_y_dimension(&self, ui: &Ui) -> Dimension
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fn drag_area(
&self,
_dim: [f64; 2],
_style: &Self::Style,
_theme: &Theme
) -> Option<Rect>
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&self,
_dim: [f64; 2],
_style: &Self::Style,
_theme: &Theme
) -> Option<Rect>
fn kid_area(&self, args: KidAreaArgs<Self>) -> KidArea
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fn is_over(&self) -> fn(&Container, [f64; 2], &Theme) -> IsOver
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fn parent(self, parent_id: NodeIndex<u32>) -> Self
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fn no_parent(self) -> Self
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fn place_on_kid_area(self, b: bool) -> Self
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fn graphics_for(self, id: NodeIndex<u32>) -> Self
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fn floating(self, is_floating: bool) -> Self
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fn crop_kids(self) -> Self
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fn scroll_kids(self) -> Self
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fn scroll_kids_vertically(self) -> Self
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fn scroll_kids_horizontally(self) -> Self
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fn and<F>(self, build: F) -> Self where
F: FnOnce(Self) -> Self,
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F: FnOnce(Self) -> Self,
fn and_mut<F>(self, mutate: F) -> Self where
F: FnOnce(&mut Self),
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F: FnOnce(&mut Self),
fn and_if<F>(self, cond: bool, build: F) -> Self where
F: FnOnce(Self) -> Self,
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F: FnOnce(Self) -> Self,
fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where
F: FnOnce(Self, T) -> Self,
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F: FnOnce(Self, T) -> Self,
fn set(self, id: NodeIndex<u32>, ui_cell: &'a mut UiCell<'b>) -> Self::Event
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Auto Trait Implementations
impl<X, Y, I> RefUnwindSafe for Grid<X, Y, I> where
I: RefUnwindSafe,
X: RefUnwindSafe,
Y: RefUnwindSafe,
I: RefUnwindSafe,
X: RefUnwindSafe,
Y: RefUnwindSafe,
impl<X, Y, I> Send for Grid<X, Y, I> where
I: Send,
X: Send,
Y: Send,
I: Send,
X: Send,
Y: Send,
impl<X, Y, I> Sync for Grid<X, Y, I> where
I: Sync,
X: Sync,
Y: Sync,
I: Sync,
X: Sync,
Y: Sync,
impl<X, Y, I> Unpin for Grid<X, Y, I> where
I: Unpin,
X: Unpin,
Y: Unpin,
I: Unpin,
X: Unpin,
Y: Unpin,
impl<X, Y, I> UnwindSafe for Grid<X, Y, I> where
I: UnwindSafe,
X: UnwindSafe,
Y: UnwindSafe,
I: UnwindSafe,
X: UnwindSafe,
Y: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
fn convert_into(self) -> U
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fn convert_unclamped_into(self) -> U
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<W> Positionable for W where
W: Widget,
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W: Widget,
fn x_position(self, x: Position) -> W
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fn y_position(self, y: Position) -> W
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fn get_x_position(&self, ui: &Ui) -> Position
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fn get_y_position(&self, ui: &Ui) -> Position
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fn depth(self, depth: f32) -> W
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fn get_depth(&self) -> f32
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fn x(self, x: f64) -> Self
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fn y(self, y: f64) -> Self
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fn xy(self, point: [f64; 2]) -> Self
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fn x_y(self, x: f64, y: f64) -> Self
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fn x_position_relative(self, x: Relative) -> Self
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fn y_position_relative(self, y: Relative) -> Self
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fn x_y_position_relative(self, x: Relative, y: Relative) -> Self
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fn x_position_relative_to(self, other: NodeIndex<u32>, x: Relative) -> Self
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fn y_position_relative_to(self, other: NodeIndex<u32>, y: Relative) -> Self
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fn x_y_position_relative_to(
self,
other: NodeIndex<u32>,
x: Relative,
y: Relative
) -> Self
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self,
other: NodeIndex<u32>,
x: Relative,
y: Relative
) -> Self
fn x_relative(self, x: f64) -> Self
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fn y_relative(self, y: f64) -> Self
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fn xy_relative(self, point: [f64; 2]) -> Self
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fn x_y_relative(self, x: f64, y: f64) -> Self
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fn x_relative_to(self, other: NodeIndex<u32>, x: f64) -> Self
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fn y_relative_to(self, other: NodeIndex<u32>, y: f64) -> Self
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fn xy_relative_to(self, other: NodeIndex<u32>, xy: [f64; 2]) -> Self
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fn x_y_relative_to(self, other: NodeIndex<u32>, x: f64, y: f64) -> Self
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fn x_direction(self, direction: Direction, x: f64) -> Self
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fn y_direction(self, direction: Direction, y: f64) -> Self
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fn down(self, y: f64) -> Self
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fn up(self, y: f64) -> Self
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fn left(self, x: f64) -> Self
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fn right(self, x: f64) -> Self
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fn x_direction_from(
self,
other: NodeIndex<u32>,
direction: Direction,
x: f64
) -> Self
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self,
other: NodeIndex<u32>,
direction: Direction,
x: f64
) -> Self
fn y_direction_from(
self,
other: NodeIndex<u32>,
direction: Direction,
y: f64
) -> Self
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self,
other: NodeIndex<u32>,
direction: Direction,
y: f64
) -> Self
fn down_from(self, other: NodeIndex<u32>, y: f64) -> Self
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fn up_from(self, other: NodeIndex<u32>, y: f64) -> Self
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fn left_from(self, other: NodeIndex<u32>, x: f64) -> Self
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fn right_from(self, other: NodeIndex<u32>, x: f64) -> Self
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fn x_align(self, align: Align) -> Self
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fn y_align(self, align: Align) -> Self
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fn align_left(self) -> Self
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fn align_middle_x(self) -> Self
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fn align_right(self) -> Self
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fn align_top(self) -> Self
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fn align_middle_y(self) -> Self
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fn align_bottom(self) -> Self
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fn x_align_to(self, other: NodeIndex<u32>, align: Align) -> Self
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fn y_align_to(self, other: NodeIndex<u32>, align: Align) -> Self
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fn align_left_of(self, other: NodeIndex<u32>) -> Self
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fn align_middle_x_of(self, other: NodeIndex<u32>) -> Self
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fn align_right_of(self, other: NodeIndex<u32>) -> Self
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fn align_top_of(self, other: NodeIndex<u32>) -> Self
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fn align_middle_y_of(self, other: NodeIndex<u32>) -> Self
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fn align_bottom_of(self, other: NodeIndex<u32>) -> Self
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fn x_place_on(self, other: NodeIndex<u32>, place: Place) -> Self
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fn y_place_on(self, other: NodeIndex<u32>, place: Place) -> Self
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fn middle_of(self, other: NodeIndex<u32>) -> Self
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fn top_left_of(self, other: NodeIndex<u32>) -> Self
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fn top_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn top_left_with_margins_on(
self,
other: NodeIndex<u32>,
top: f64,
left: f64
) -> Self
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self,
other: NodeIndex<u32>,
top: f64,
left: f64
) -> Self
fn top_right_of(self, other: NodeIndex<u32>) -> Self
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fn top_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn top_right_with_margins_on(
self,
other: NodeIndex<u32>,
top: f64,
right: f64
) -> Self
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self,
other: NodeIndex<u32>,
top: f64,
right: f64
) -> Self
fn bottom_left_of(self, other: NodeIndex<u32>) -> Self
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fn bottom_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn bottom_left_with_margins_on(
self,
other: NodeIndex<u32>,
bottom: f64,
left: f64
) -> Self
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self,
other: NodeIndex<u32>,
bottom: f64,
left: f64
) -> Self
fn bottom_right_of(self, other: NodeIndex<u32>) -> Self
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fn bottom_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn bottom_right_with_margins_on(
self,
other: NodeIndex<u32>,
bottom: f64,
right: f64
) -> Self
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self,
other: NodeIndex<u32>,
bottom: f64,
right: f64
) -> Self
fn mid_top_of(self, other: NodeIndex<u32>) -> Self
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fn mid_top_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn mid_bottom_of(self, other: NodeIndex<u32>) -> Self
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fn mid_bottom_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn mid_left_of(self, other: NodeIndex<u32>) -> Self
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fn mid_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn mid_right_of(self, other: NodeIndex<u32>) -> Self
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fn mid_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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fn x_place(self, place: Place) -> Self
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fn y_place(self, place: Place) -> Self
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fn middle(self) -> Self
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fn top_left(self) -> Self
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fn top_left_with_margin(self, mgn: f64) -> Self
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fn top_left_with_margins(self, top: f64, left: f64) -> Self
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fn top_right(self) -> Self
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fn top_right_with_margin(self, mgn: f64) -> Self
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fn top_right_with_margins(self, top: f64, right: f64) -> Self
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fn bottom_left(self) -> Self
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fn bottom_left_with_margin(self, mgn: f64) -> Self
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fn bottom_left_with_margins(self, bottom: f64, left: f64) -> Self
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fn bottom_right(self) -> Self
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fn bottom_right_with_margin(self, mgn: f64) -> Self
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fn bottom_right_with_margins(self, bottom: f64, right: f64) -> Self
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fn mid_top(self) -> Self
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fn mid_top_with_margin(self, mgn: f64) -> Self
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fn mid_bottom(self) -> Self
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fn mid_bottom_with_margin(self, mgn: f64) -> Self
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fn mid_left(self) -> Self
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fn mid_left_with_margin(self, mgn: f64) -> Self
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fn mid_right(self) -> Self
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fn mid_right_with_margin(self, mgn: f64) -> Self
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<W> Sizeable for W where
W: Widget,
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W: Widget,
fn x_dimension(self, w: Dimension) -> W
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fn y_dimension(self, h: Dimension) -> W
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fn get_x_dimension(&self, ui: &Ui) -> Dimension
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We attempt to retrieve the x
Dimension for the widget via the following:
- Check for specified value at
maybe_x_dimension
- Otherwise, use the default returned by Widget::default_x_dimension.
fn get_y_dimension(&self, ui: &Ui) -> Dimension
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We attempt to retrieve the y
Dimension for the widget via the following:
- Check for specified value at
maybe_y_dimension
- Otherwise, use the default returned by Widget::default_y_dimension.
fn w(self, w: f64) -> Self
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fn h(self, h: f64) -> Self
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fn wh(self, wh: [f64; 2]) -> Self
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fn w_h(self, width: f64, height: f64) -> Self
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fn w_of(self, idx: NodeIndex<u32>) -> Self
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fn padded_w_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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fn h_of(self, idx: NodeIndex<u32>) -> Self
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fn padded_h_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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fn wh_of(self, idx: NodeIndex<u32>) -> Self
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fn padded_wh_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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fn kid_area_w_of(self, idx: NodeIndex<u32>) -> Self
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fn padded_kid_area_w_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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fn kid_area_h_of(self, idx: NodeIndex<u32>) -> Self
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fn padded_kid_area_h_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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fn kid_area_wh_of(self, idx: NodeIndex<u32>) -> Self
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fn padded_kid_area_wh_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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fn get_w(&self, ui: &Ui) -> Option<f64>
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fn get_h(&self, ui: &Ui) -> Option<f64>
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fn get_wh(&self, ui: &Ui) -> Option<[f64; 2]>
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,