Crate nalgebra [] [src]

nalgebra

nalgebra is a linear algebra library written for Rust targeting:

  • General-purpose linear algebra (still lacks a lot of features…)
  • Real time computer graphics.
  • Real time computer physics.

Using nalgebra

You will need the last stable build of the rust compiler and the official package manager: cargo.

Simply add the following to your Cargo.toml file:

[dependencies]
nalgebra = "0.11"

Most useful functionalities of nalgebra are grouped in the root module nalgebra::.

However, the recommended way to use nalgebra is to import types and traits explicitly, and call free-functions using the na:: prefix:

#[macro_use]
extern crate approx; // For the macro relative_eq!
extern crate nalgebra as na;
use na::{Vector3, Rotation3};

fn main() {
    let axis  = Vector3::x_axis();
    let angle = 1.57;
    let b     = Rotation3::from_axis_angle(&axis, angle);

    relative_eq!(b.axis().unwrap(), axis);
    relative_eq!(b.angle(), angle);
}

Features

nalgebra is meant to be a general-purpose, low-dimensional, linear algebra library, with an optimized set of tools for computer graphics and physics. Those features include:

  • A single parametrizable type Matrix for vectors, (square or rectangular) matrices, and slices with dimensions known either at compile-time (using type-level integers) or at runtime.
  • Matrices and vectors with compile-time sizes are statically allocated while dynamic ones are allocated on the heap.
  • Convenient aliases for low-dimensional matrices and vectors: Vector1 to Vector6 and Matrix1x1 to Matrix6x6 (including rectangular matrices like Matrix2x5.
  • Points sizes known at compile time, and convenience aliases: Point1 to Point6.
  • Translation (seen as a transformation that composes by multiplication): Translation2, Translation3.
  • Rotation matrices: Rotation2, Rotation3.
  • Quaternions: Quaternion, UnitQuaternion (for 3D rotation).
  • Unit complex numbers can be used for 2D rotation: UnitComplex.
  • Algebraic entities with a norm equal to one: Unit<T>, e.g., Unit<Vector3<f32>>.
  • Isometries (translation ⨯ rotation): Isometry2, Isometry3
  • Similarity transformations (translation ⨯ rotation ⨯ uniform scale): Similarity2, Similarity3.
  • Affine transformations stored as an homogeneous matrix: Affine2, Affine3.
  • Projective (i.e. invertible) transformations stored as an homogeneous matrix: Projective2, Projective3.
  • General transformations that does not have to be invertible, stored as an homogeneous matrix: Transform2, Transform3.
  • 3D projections for computer graphics: Perspective3, Orthographic3.
  • Linear algebra and data analysis operators: QR decomposition, eigen-decomposition.
  • Implements traits from the alga crate for generic programming.

Reexports

pub use core::*;
pub use geometry::*;

Modules

core

[Reexported at the root of this crate.] Data structures for vector and matrix computations.

geometry

[Reexported at the root of this crate.] Data structures for points and usual transformations (rotations, isometries, etc.)

Structs

Id

The universal identity element wrt. a given operator, usually noted Id with a context-dependent subscript.

Traits

Axpy

Operation that combines scalar multiplication and vector addition.

Functions

abs

The absolute value of a.

angle

Computes the smallest angle between two vectors.

center

The center of two points.

clamp

Returns a reference to the input value clamped to the interval [min, max].

convert

Converts an object from one type to an equivalent or more general one.

convert_ref

Converts an object from one type to an equivalent or more general one.

convert_ref_unchecked

Use with care! Same as try_convert but without any property checks.

convert_unchecked

Use with care! Same as try_convert but without any property checks.

dimension

The dimension of the given algebraic entity seen as a vector space.

distance

The distance between two points.

distance_squared

The squared distance between two points.

dot

Computes the dot product of two vectors.

id

Gets the ubiquitous multiplicative identity element.

inf

Returns the infimum of a and b.

inf_sup

Returns simultaneously the infimum and supremum of a and b.

inverse

Computes the multiplicative inverse of an (always invertible) algebraic entity.

is_convertible

Indicates if ::try_convert will succeed without actually performing the conversion.

max

Same as cmp::max.

min

Same as cmp::min.

norm

Computes the L2 (euclidean) norm of a vector.

norm_squared

Computes the squared L2 (euclidean) norm of the vector v.

normalize

Computes the normalized version of the vector v.

one

Gets the multiplicative identity element.

origin

Gets the origin of the given point.

partial_clamp

Clamp value between min and max. Returns None if value is not comparable to min or max.

partial_cmp

Compare a and b using a partial ordering relation.

partial_ge

Returns true iff a and b are comparable and a >= b.

partial_gt

Returns true iff a and b are comparable and a > b.

partial_le

Returns true iff a and b are comparable and a <= b.

partial_lt

Returns true iff a and b are comparable and a < b.

partial_max

Return the maximum of a and b if they are comparable.

partial_min

Return the minimum of a and b if they are comparable.

partial_sort2

Sorts two values in increasing order using a partial ordering.

sup

Returns the supremum of a and b.

try_convert

Attempts to convert an object to a more specific one.

try_convert_ref

Attempts to convert an object to a more specific one.

try_inverse

Tries to gets an inverted copy of a square matrix.

try_normalize

Computes the normalized version of the vector v or returns None if its norm is smaller than min_norm.

wrap

Wraps val into the range [min, max] using modular arithmetics.

zero

Gets the additive identity element.