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use std::net::SocketAddr;
use byteorder::{BigEndian, WriteBytesExt};
use naia_client_socket::{ClientSocket, Config as SocketConfig, MessageSender, SocketEvent};
pub use naia_shared::{
Config, EntityType, Event, EventType, LocalEntityKey, ManagerType, Manifest, PacketReader,
PacketType, PacketWriter, Timer, Timestamp,
};
use super::{
client_entity_message::ClientEntityMessage, client_event::ClientEvent, error::NaiaClientError,
server_connection::ServerConnection, Packet,
};
use crate::client_connection_state::{
ClientConnectionState, ClientConnectionState::AwaitingChallengeResponse,
};
#[derive(Debug)]
pub struct NaiaClient<T: EventType, U: EntityType> {
manifest: Manifest<T, U>,
server_address: SocketAddr,
config: Config,
socket: ClientSocket,
sender: MessageSender,
server_connection: Option<ServerConnection<T, U>>,
pre_connection_timestamp: Option<Timestamp>,
pre_connection_digest: Option<Box<[u8]>>,
handshake_timer: Timer,
connection_state: ClientConnectionState,
auth_event: Option<T>,
}
impl<T: EventType, U: EntityType> NaiaClient<T, U> {
pub fn new(
server_address: SocketAddr,
manifest: Manifest<T, U>,
config: Option<Config>,
auth: Option<T>,
) -> Self {
let mut config = match config {
Some(config) => config,
None => Config::default(),
};
config.heartbeat_interval /= 2;
let socket_config = SocketConfig::default();
let mut client_socket = ClientSocket::connect(server_address, Some(socket_config));
let mut handshake_timer = Timer::new(config.send_handshake_interval);
handshake_timer.ring_manual();
let message_sender = client_socket.get_sender();
NaiaClient {
server_address,
manifest,
socket: client_socket,
sender: message_sender,
config,
handshake_timer,
server_connection: None,
pre_connection_timestamp: None,
pre_connection_digest: None,
connection_state: AwaitingChallengeResponse,
auth_event: auth,
}
}
pub fn receive(&mut self) -> Result<ClientEvent<T>, NaiaClientError> {
match &mut self.server_connection {
Some(connection) => {
if connection.should_drop() {
self.server_connection = None;
self.pre_connection_timestamp = None;
self.pre_connection_digest = None;
self.connection_state = AwaitingChallengeResponse;
return Ok(ClientEvent::Disconnection);
}
if connection.should_send_heartbeat() {
NaiaClient::internal_send_with_connection(
&mut self.sender,
connection,
PacketType::Heartbeat,
Packet::empty(),
);
}
if let Some(payload) = connection.get_outgoing_packet(&self.manifest) {
self.sender
.send(Packet::new_raw(payload))
.expect("send failed!");
connection.mark_sent();
}
if let Some(event) = connection.get_incoming_event() {
return Ok(ClientEvent::Event(event));
}
if let Some(message) = connection.get_incoming_entity_message() {
match message {
ClientEntityMessage::Create(local_key) => {
return Ok(ClientEvent::CreateEntity(local_key));
}
ClientEntityMessage::Delete(local_key) => {
return Ok(ClientEvent::DeleteEntity(local_key));
}
ClientEntityMessage::Update(local_key) => {
return Ok(ClientEvent::UpdateEntity(local_key));
}
}
}
}
None => {
if self.handshake_timer.ringing() {
match self.connection_state {
ClientConnectionState::AwaitingChallengeResponse => {
if self.pre_connection_timestamp.is_none() {
self.pre_connection_timestamp = Some(Timestamp::now());
}
let mut timestamp_bytes = Vec::new();
self.pre_connection_timestamp
.as_mut()
.unwrap()
.write(&mut timestamp_bytes);
NaiaClient::<T, U>::internal_send_connectionless(
&mut self.sender,
PacketType::ClientChallengeRequest,
Packet::new(timestamp_bytes),
);
}
ClientConnectionState::AwaitingConnectResponse => {
let mut payload_bytes = Vec::new();
self.pre_connection_timestamp
.as_mut()
.unwrap()
.write(&mut payload_bytes);
for digest_byte in self.pre_connection_digest.as_ref().unwrap().as_ref()
{
payload_bytes.push(*digest_byte);
}
if let Some(auth_event) = &mut self.auth_event {
let type_id = auth_event.get_type_id();
let naia_id = self.manifest.get_event_naia_id(&type_id);
payload_bytes.write_u16::<BigEndian>(naia_id).unwrap();
auth_event.write(&mut payload_bytes);
}
NaiaClient::<T, U>::internal_send_connectionless(
&mut self.sender,
PacketType::ClientConnectRequest,
Packet::new(payload_bytes),
);
}
_ => {}
}
self.handshake_timer.reset();
}
}
}
let mut output: Option<Result<ClientEvent<T>, NaiaClientError>> = None;
while output.is_none() {
match self.socket.receive() {
Ok(event) => match event {
SocketEvent::Packet(packet) => {
let packet_type = PacketType::get_from_packet(packet.payload());
let server_connection_wrapper = self.server_connection.as_mut();
if let Some(server_connection) = server_connection_wrapper {
server_connection.mark_heard();
let mut payload =
server_connection.process_incoming_header(packet.payload());
match packet_type {
PacketType::Data => {
server_connection
.process_incoming_data(&self.manifest, &mut payload);
continue;
}
PacketType::Heartbeat => {
continue;
}
_ => {}
}
} else {
match packet_type {
PacketType::ServerChallengeResponse => {
if self.connection_state
== ClientConnectionState::AwaitingChallengeResponse
{
if let Some(my_timestamp) = self.pre_connection_timestamp {
let payload =
naia_shared::utils::read_headerless_payload(
packet.payload(),
);
let mut reader = PacketReader::new(&payload);
let payload_timestamp = Timestamp::read(&mut reader);
if my_timestamp == payload_timestamp {
let mut digest_bytes: Vec<u8> = Vec::new();
for _ in 0..32 {
digest_bytes.push(reader.read_u8());
}
self.pre_connection_digest =
Some(digest_bytes.into_boxed_slice());
self.connection_state =
ClientConnectionState::AwaitingConnectResponse;
}
}
}
continue;
}
PacketType::ServerConnectResponse => {
self.server_connection = Some(ServerConnection::new(
self.server_address,
&self.config,
));
self.connection_state = ClientConnectionState::Connected;
output = Some(Ok(ClientEvent::Connection));
continue;
}
_ => {}
}
}
}
SocketEvent::None => {
output = Some(Ok(ClientEvent::None));
continue;
}
},
Err(error) => {
output = Some(Err(NaiaClientError::Wrapped(Box::new(error))));
continue;
}
}
}
return output.unwrap();
}
pub fn send_event(&mut self, event: &impl Event<T>) {
if let Some(connection) = &mut self.server_connection {
connection.queue_event(event);
}
}
fn internal_send_with_connection(
sender: &mut MessageSender,
connection: &mut ServerConnection<T, U>,
packet_type: PacketType,
packet: Packet,
) {
let new_payload = connection.process_outgoing_header(packet_type, packet.payload());
sender
.send(Packet::new_raw(new_payload))
.expect("send failed!");
connection.mark_sent();
}
fn internal_send_connectionless(
sender: &mut MessageSender,
packet_type: PacketType,
packet: Packet,
) {
let new_payload =
naia_shared::utils::write_connectionless_payload(packet_type, packet.payload());
sender
.send(Packet::new_raw(new_payload))
.expect("send failed!");
}
pub fn server_address(&self) -> SocketAddr {
return self.socket.server_address();
}
pub fn get_entity(&self, key: LocalEntityKey) -> Option<&U> {
return self
.server_connection
.as_ref()
.unwrap()
.get_local_entity(key);
}
pub fn get_rtt(&self) -> f32 {
return self.server_connection.as_ref().unwrap().get_rtt();
}
}