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use std::ops::Add;
use std::ops::AddAssign;
use std::ops::Div;
use std::ops::DivAssign;
use std::ops::Mul;
use std::ops::MulAssign;
use std::ops::Rem;
use std::ops::Sub;
use std::ops::SubAssign;
use crate::num::Num;
pub trait NumTuple<N: Num>:
Add<Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Mul<Output = Self>
+ MulAssign
+ Div<Output = Self>
+ DivAssign
+ Rem<Output = Self>
+ Copy
+ PartialEq
+ Sized
{
fn new(first: N, second: N) -> Self;
fn first(&self) -> N;
fn second(&self) -> N;
fn set_first(&mut self, n: N);
fn set_second(&mut self, n: N);
fn set(&mut self, first: N, second: N);
fn get(&mut self) -> (N, N);
fn min(self, other: Self) -> Self {
Self::new(
self.first().min(other.first()),
self.second().min(other.second()),
)
}
fn max(self, other: Self) -> Self {
Self::new(
self.first().max(other.first()),
self.second().max(other.second()),
)
}
fn max_from_zero(self, other: Self) -> Self {
Self::new(
self.first().max(other.first()),
self.second().max(other.second()),
)
}
fn abs(&self) -> Self {
Self::new(self.first().abs(), self.second().abs())
}
fn is_outside(self, xy1: Self, xy2: Self) -> bool {
!self.is_inside(xy1, xy2)
}
fn is_inside(self, xy1: Self, xy2: Self) -> bool {
let (x_min, y_min) = xy1.min(xy2).get();
let (x_max, y_max) = xy1.max(xy2).get();
let x = self.first();
let y = self.second();
x_min <= x && x <= x_max && y_min <= y && y <= y_max
}
}